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Feature #7

New Effect: glow

Added by Distorted Admin about 4 years ago. Updated over 1 year ago.

Status:
Closed
Priority:
Normal
Start date:
06/03/2016
Due date:
% Done:

100%

Estimated time:

Description

effect to add a glow around an object.

Once we have blur, this is easy:

1) render the original object
2) render a slightly larger version of the Object we want to blur with a shader that draws it in a 'light' solid color to a FBO
3) blur this
4) render it on top of the original, partly-transparent.

History

#1

Updated by Distorted Admin about 4 years ago

  • Tracker changed from Bug to Feature
#2

Updated by Distorted Admin over 3 years ago

Blocked by BLUR.

#3

Updated by Distorted Admin over 3 years ago

  • Subject changed from New Effect: glow to New Effect: bloom
  • Status changed from New to In Progress
  • Assignee set to Distorted Admin

Blur done, starting this.

#4

Updated by Distorted Admin over 3 years ago

On hold until Feature #25 (Transform Feedback) is implemented.

#5

Updated by Leszek Koltunski about 3 years ago

Now that #25 is done, I am actually beginning to work on Bloom (aka Glow?).

#6

Updated by Leszek Koltunski over 2 years ago

Suppose we are rendering a glowing 3D cube. Then we need to be able to superimpose a partially transparent, larger (and blurred) version of the cube on top of the original cube. This needs order-independent transparency. Thus, the whole thing depends on #15.

#7

Updated by Distorted Admin over 2 years ago

  • Status changed from In Progress to New
#8

Updated by Leszek Koltunski over 2 years ago

  • Subject changed from New Effect: bloom to New Effect: glow
#9

Updated by Leszek Koltunski over 2 years ago

  • % Done changed from 0 to 40
#10

Updated by Leszek Koltunski over 1 year ago

  • Status changed from New to Closed
  • % Done changed from 40 to 100

Commit 8e88389e adds the last (modulo known bugs) mechanism to this - issue resolved and closed.

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