Feature #7
New Effect: glow
100%
Description
effect to add a glow around an object.
Once we have blur, this is easy:
1) render the original object
2) render a slightly larger version of the Object we want to blur with a shader that draws it in a 'light' solid color to a FBO
3) blur this
4) render it on top of the original, partly-transparent.
History
Updated by Distorted Admin almost 8 years ago
- Subject changed from New Effect: glow to New Effect: bloom
- Status changed from New to In Progress
- Assignee set to Distorted Admin
Blur done, starting this.
Updated by Distorted Admin over 7 years ago
On hold until Feature #25 (Transform Feedback) is implemented.
Updated by Leszek Koltunski over 7 years ago
Now that #25 is done, I am actually beginning to work on Bloom (aka Glow?).
Updated by Leszek Koltunski almost 7 years ago
Suppose we are rendering a glowing 3D cube. Then we need to be able to superimpose a partially transparent, larger (and blurred) version of the cube on top of the original cube. This needs order-independent transparency. Thus, the whole thing depends on #15.
Updated by Leszek Koltunski over 6 years ago
- Subject changed from New Effect: bloom to New Effect: glow
Updated by Leszek Koltunski almost 6 years ago
- Status changed from New to Closed
- % Done changed from 40 to 100
Commit 8e88389e adds the last (modulo known bugs) mechanism to this - issue resolved and closed.