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From 12/13/2016 to 01/11/2017

01/11/2017

10:54 PM Feature #7: New Effect: glow
Blocked by BLUR. Distorted Admin
10:53 PM Feature #4: New Effect: hue
Naive implementation is very easy ( Bailey, Cunningham 'Graphics Shaders' ), but we will probably go ambitious and im... Distorted Admin
10:51 PM Feature #5: New Effect: blur
Commit commit:2b942cd0 adds naive implementation of blur. Issue not closed yet, though - still need to
a) add sten...
Distorted Admin
10:33 PM Revision b33f6f0a (library): Fix a regression in 'SAVE' app.
Leszek Koltunski
04:14 PM Revision 55c14a19 (library): Minor reorganization.
Leszek Koltunski
04:05 PM Revision f4f3a440 (examples): Correct 'Deform'
Leszek Koltunski

01/10/2017

12:11 AM Revision cc0734e7 (library): Fix the fact the the Buffer FBO in Postprocess Queue wasn't properly re-created after a Context loss.
Leszek Koltunski
11:53 PM Revision 6b9f9441 (examples): Progress with multi-program rendering.
Leszek Koltunski
11:53 PM Revision 02de77c9 (library): Progress with multi-program rendering.
Leszek Koltunski
09:24 PM Revision 2b942cd0 (library): Naive implementation of blur works now!
Leszek Koltunski
10:27 AM Revision bfe2c61b (library): Blurred image visible now!
Leszek Koltunski

01/06/2017

12:49 AM Revision 43bda3db (examples): New 'Blur' App. Actual BLUR effect, of course, does not work.
Leszek Koltunski
11:27 PM Revision 86eb00a9 (library): Initial version of the first post-processing effect - BLUR - ready for the first app!
Leszek Koltunski
05:20 PM Revision 47d838ca (library): NUM_POSTPROCESS corectly #defined now.
Leszek Koltunski
01:46 PM Revision c638c1b0 (library): Further progress with Postprocessing. Now the missing bits are:
- implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the N...
Leszek Koltunski

01/05/2017

12:26 AM Revision e2b2d95f (library): Minor.
Leszek Koltunski
02:23 AM Revision 596714ec (examples): progress with Postprocessing.
Leszek Koltunski
02:23 AM Revision d6e94c84 (library): progress with Postprocessing.
Leszek Koltunski

01/04/2017

11:28 PM Revision 1746198f (examples): FBO APP: add dynamic adding/removing the DEPTH attachment.
Leszek Koltunski
10:17 PM Revision 8337fa41 (library): Fix issues with the DEPTH attachment to DistortedFramebuffer.
Leszek Koltunski
05:57 PM Revision 843646bd (examples): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
Leszek Koltunski
05:57 PM Revision 8c327653 (library): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
Leszek Koltunski
12:18 PM Revision 371d99fa (examples): Minor
Leszek Koltunski

01/03/2017

09:59 PM Revision 7fca6741 (examples): rename all the 'grid' variables to 'mesh'.
Leszek Koltunski
09:59 PM Revision 05403bba (library): rename all the 'grid' variables to 'mesh'.
Leszek Koltunski
12:01 PM Revision b01acdaf (examples): Rename Grid to Mesh
Leszek Koltunski
12:01 PM Revision 26df012c (library): Rename Grid to Mesh
Leszek Koltunski

12/19/2016

12:01 AM Revision bf0d1908 (examples): Correction for the 'Girl' app.
Leszek Koltunski
09:59 PM Revision e7a20702 (library): Simplify DistortedTexture.
Leszek Koltunski
05:17 PM Revision da99dd30 (library): Clean up DFramebuffer's API
Leszek Koltunski
04:29 PM Revision f8686932 (library): Minor.
Leszek Koltunski
03:11 PM Revision 3d804c91 (library): Minor stuff in DistortedProgram.
Leszek Koltunski
02:41 PM Revision 76f9798b (examples): New DistortedProgram class.
Leszek Koltunski
02:41 PM Revision 432442f9 (library): New DistortedProgram class.
Leszek Koltunski

12/17/2016

01:20 AM Revision 88048c61 (examples): Beginnings of support for postprocessing Effects.
Leszek Koltunski
01:20 AM Revision 4c1dd6e9 (library): Beginnings of support for postprocessing Effects.
Leszek Koltunski

12/16/2016

05:26 PM Revision 3873e8e6 (examples): Minor
Leszek Koltunski
04:14 PM Revision 13155c68 (examples): Improve the Sink app (funny?)
Leszek Koltunski
03:58 PM Revision 2c2616f1 (examples): Mirror: replace the Head bitmap.
Leszek Koltunski
03:33 PM Revision 76c9dd1d (examples): Slight improvement for the Mirror app.
Leszek Koltunski
03:30 PM Revision 7f9d5a91 (examples): Mirror app finished (well, we still need to get some better bitmap for the girl)
Leszek Koltunski
02:12 PM Revision 03a2fd30 (examples): First attempt at the 'Mirror' app.
Leszek Koltunski
02:12 PM Revision a0700272 (library): First attempt at the 'Mirror' app.
Leszek Koltunski

12/15/2016

12:31 AM Revision e0b6c593 (library): Javadoc
Leszek Koltunski
11:59 PM Revision ab12f06b (library): Some more minor fixes.
Leszek Koltunski
11:37 PM Revision 9d12dd4a (examples): Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.
Leszek Koltunski
11:37 PM Revision cacc63de (library): Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.
Leszek Koltunski
10:50 PM Revision 6f3024ae (examples): Fix a lot of Lint warnings in the apps.
Leszek Koltunski
05:37 PM Revision 7f44c582 (library): Minor
Leszek Koltunski
05:03 PM Revision d254d550 (library): Comment!
Leszek Koltunski
05:02 PM Revision 484a52a7 (library): Comment!
Leszek Koltunski
05:01 PM Revision 52358355 (library): Add API to render from a FBO to another FBO
Leszek Koltunski
04:42 PM Revision 07d8ef09 (library): Cleanup.
Leszek Koltunski
04:28 PM Revision bc29e409 (examples): Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'
Leszek Koltunski
04:28 PM Revision a0f644b7 (library): Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'
Leszek Koltunski
04:02 PM Revision d04a4886 (examples): Change of names.
Leszek Koltunski
04:02 PM Revision 421c2728 (library): Change of names.
Leszek Koltunski
03:31 PM Revision 392e16fd (examples): Change in the API: we always have to create a DistortedFramebuffer to render to.
Leszek Koltunski
03:31 PM Revision b6a5d557 (library): Change in the API: we always have to create a DistortedFramebuffer to render to.
Leszek Koltunski
01:54 PM Revision 6fd3af4d (examples): onPause(): fix the Save app. All apps should behave correctly now.
Leszek Koltunski
01:41 PM Revision 07305c87 (library): Minor
Leszek Koltunski
01:39 PM Revision c4f5a8db (examples): onPause(): fix StarWars
Leszek Koltunski
01:39 PM Revision 3fc994b2 (library): onPause(): fix StarWars
Leszek Koltunski
01:24 PM Revision 452f8632 (library): Bugfix: only add EffectListener ONCE!
Leszek Koltunski
12:29 PM Revision b4cc083b (examples): Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save. Leszek Koltunski
12:29 PM Revision 80ae684e (library): Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.
Remaining 'onPause-buggy' apps: StarWars, Save. Leszek Koltunski
10:50 AM Revision fd89ecb6 (examples): Fix 'FBO' and 'MovingEffects's behaviour after onPause().
Leszek Koltunski
10:21 AM Revision 95bc9f69 (examples): Fix 'Deform' and 'Projection's behaviour after onPause().
Leszek Koltunski

12/14/2016

12:58 AM Revision 7cf783cb (library): Attempt to bring DTexture and DFramebuffer closer together.
Leszek Koltunski
11:31 PM Feature #14 (Closed): App checking arrangement of DistortedCubes into a DistortedTree.
Commit commit:examples|c0486401 provides this. Distorted Admin
11:24 PM Revision c0486401 (examples): Improve the 'FBO' app to test more things.
Leszek Koltunski
11:23 PM Revision 7b8086eb (library): Minor.
Leszek Koltunski
10:35 PM Revision d620ff06 (library): Speed up ObjectTree: we no longer have to traverse the whole tree before rendering to mark everything as not-rendered-yet.
Leszek Koltunski
10:33 PM Revision 29246ab4 (examples): Change of API in DistortedFramebuffer.
Leszek Koltunski
10:33 PM Revision 09d4f4b1 (library): Change of API in DistortedFramebuffer.
Leszek Koltunski
05:01 PM Revision 6537ba91 (library): Minor.
Leszek Koltunski
04:52 PM Revision 3c8b1903 (examples): Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Leszek Koltunski
04:52 PM Revision 1942537e (library): Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.
Leszek Koltunski

12/13/2016

12:27 AM Revision 46e25345 (library): Minor.
Leszek Koltunski
12:10 AM Revision 7451c98a (examples): Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Leszek Koltunski
12:10 AM Revision 3ef3364d (library): Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Leszek Koltunski
06:01 PM Revision 3f3bf7dc (library): Minor
Leszek Koltunski
01:34 PM Revision 611ea379 (examples): Star Wars: release memory.
Leszek Koltunski
01:33 PM Revision d558d9bd (library): Minor improvements in DistortedTexture.
Leszek Koltunski
12:42 PM Revision f6d884d5 (examples): Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Leszek Koltunski
12:42 PM Revision e6ab30eb (library): Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Leszek Koltunski
 

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