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From 05/17/2016 to 06/15/2016

06/15/2016

03:59 PM Feature #6 (Closed): New Effect: save
Distorted Admin
03:58 PM Feature #6 (Resolved): New Effect: save
After some consideration, the 'Save' effect and the whole 'Other' Effect Queue have been removed back from the librar... Distorted Admin

06/10/2016

12:42 AM Feature #14 (Closed): App checking arrangement of DistortedCubes into a DistortedTree.
Check if this works! Distorted Admin
12:41 AM Feature #13 (Closed): App checking Fragment effects on a DistortedCubes target
Write such example app. Distorted Admin
12:41 AM Feature #12 (Closed): App checking Vertex effects on a DistortedCubes target
Write such example app. Distorted Admin
03:50 PM Feature #10 (In Progress): Re-architecture adding new Effects
Distorted Admin
03:49 PM Feature #6: New Effect: save
Implemented in commit:library|57dc1301.
Issue still open because we need to provide example App and check if the i...
Distorted Admin

06/09/2016

09:50 PM Feature #11 (Rejected): New effect: wait
Provide a new Effect 'wait' which, when injected to one of the 4 queues, would delay all the effects behind it in the... Distorted Admin

06/08/2016

01:15 AM Feature #6: New Effect: save
There will be two separate effects from the new 'Post Shader' class:
- save 1 frame to a PNG file
- save a movie ...
Distorted Admin

06/07/2016

11:08 PM Feature #6 (In Progress): New Effect: save
Distorted Admin
11:06 PM Feature #2 (Closed): Provide example app showing how to use plain SurfaceView
New app 'PlainMonaLisa' done. commit:examples|862fcd79 Distorted Admin

06/04/2016

10:43 PM Feature #2: Provide example app showing how to use plain SurfaceView
Google's 'Grafika' project has some nice examples on how to display OpenGL stuff on a plain SurfaceView (and also Tex... Distorted Admin

06/03/2016

11:59 PM Feature #10 (Closed): Re-architecture adding new Effects
We probably need to change this in light of the fact that current architecture calls for adding a lot of new methods ... Distorted Admin
11:55 PM Feature #9 (Rejected): Single-point noise
Currently Noise is supported only when we are interpolating through at least 2 points. Fix that. Distorted Admin
11:55 PM Feature #8 (New): Add support for new types of Regions
Currently the library only supports masking the area on which a given effect works by a circular region.
Explore ...
Distorted Admin
11:53 PM Feature #7 (Closed): New Effect: glow
effect to add a glow around an object.
Once we have blur, this is easy:
1) render the original object
2) re...
Distorted Admin
11:50 PM Feature #6 (Closed): New Effect: save
A completely new kind of effect, 'save' : save the current look of a DistortedObject (or Node) to a file. Distorted Admin
11:49 PM Feature #5 (Closed): New Effect: blur
Add Gaussian blur. Maybe will force a re-design of the Effect architecture as this is going to be a two-pass effect. Distorted Admin
11:48 PM Feature #4 (New): New Effect: hue
add the 'hue' effect (changing hue) Distorted Admin
11:48 PM Feature #3 (Closed): New Effect: wave
Add a serial of circular waves, like throwing a stone into water Distorted Admin
11:40 PM Bug #1 (Closed): FBO not visible
fixed in commit:library|436899f2 Distorted Admin
10:23 AM Feature #2 (Closed): Provide example app showing how to use plain SurfaceView
All example apps use GLSurfaceView - provide one that uses plain SurfaceView. Distorted Admin

06/02/2016

12:52 AM Bug #1: FBO not visible
Reproduced with
commit:library|437bc43e
commit:examples|ed1c0b33
Distorted Admin
12:49 AM Bug #1 (Closed): FBO not visible
# Enter the 'Bitmap Tree' app
# Exit it
# Enter the 'Olimpic Rings' app
# Exit it
# Enter the 'Bitmap Tree' app a...
Distorted Admin
 

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