Activity
From 06/09/2016 to 07/08/2016
07/08/2016
- 11:23 PM Revision 6f779cd4 (examples): beginnings of support for drawing the Region in Vertex3D app.
- 10:38 PM Revision 950511ed (examples): re-add center to Vertex3D
07/07/2016
- 01:04 AM Revision 56cbe1cf (examples): Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
- 03:05 PM Bug #16 (In Progress): When rotated at an angle, surfaces get increasingly transparent
- 10:43 AM Bug #16 (Closed): When rotated at an angle, surfaces get increasingly transparent
- Any surface gets more and more transparent when rotated.
This is probably issue with the last line of the fragmen... - 10:44 AM Bug #17 (Closed): Regions of Fragment Effects migrate
- The regions move when Object is rotated. Issue particularly apparent when we rotate with an angle close to 90 degrees...
- 08:54 AM Feature #13 (Closed): App checking Fragment effects on a DistortedCubes target
- Closing.
- 08:54 AM Feature #13: App checking Fragment effects on a DistortedCubes target
- commit:examples|3bec5dc2 provides such an app.
07/06/2016
- 11:41 PM Revision 3bec5dc2 (examples): Fragment3D finished.
- 10:36 PM Revision 65270124 (examples): Fragment3D should be pretty much finished.
- 04:39 PM Revision 75c7def3 (examples): Fragment3D close to done now!
- 12:35 PM Revision 56e4be07 (examples): Improve Fragment3D app some more!
- 12:07 PM Revision 7e9be46d (examples): Improve Fragment3D app some more!
07/05/2016
- 10:34 PM Revision 65074f5a (library): Minor stuff - comments.
- 10:33 PM Revision 50f58197 (examples): Make the Fragment3D app more generic: beginnings.
- 11:14 AM Revision b4a73ea5 (examples): Essentially revert the last commit :)
07/04/2016
- 04:12 PM Revision edafb4a7 (examples): Some progress with Fragment3D app - doesn't compile yet!
- 04:12 PM Revision ac094579 (library): Some progress with Fragment3D app - doesn't compile yet!
07/03/2016
- 12:23 AM Revision df77c72c (examples): New Fragment3D app.
- 10:15 PM Revision 1317832f (examples): new icon.
07/02/2016
- 01:05 AM Revision bcc8e016 (examples): Improve the Vertex3D app some more.
- 11:45 PM Revision 462c74f4 (examples): Revert the Cubes App.
- 11:45 PM Revision 62f7a90a (library): Revert the Cubes App.
07/01/2016
06/30/2016
- 01:06 PM Revision ffbf279e (library): revert latest changes to the fragment shader.
- small things in DistortedObjects.
06/29/2016
- 11:53 PM Revision 50ac40a6 (examples): some improvements for the way we test DistortedObjects.
- 11:53 PM Revision 2e75bd79 (library): some improvements for the way we test DistortedObjects.
- 08:57 PM Revision 4018b3b7 (library): fix fragment effects :)
- 04:15 PM Revision 2dacdeb2 (library): remove the 'Color' vertex attribute.
06/28/2016
- 08:45 PM Revision ac02465e (examples): minor stuff in layouts
- 03:58 PM Revision 8cefe6a3 (library): switch precision to low in fragment shader
- 01:01 PM Revision cd174a64 (library): Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.
- 11:13 AM Revision 81376ddb (library): Avoid a crash on exiting MessageSender
- 10:41 AM Revision e52f9d96 (examples): Fix a bug in PlainMonaLisa - avoid a crash on screen rotate
06/27/2016
- 10:57 PM Revision adc2a085 (examples): fix in vertex shader
- 10:57 PM Revision 369ee56a (library): fix in vertex shader
- 12:35 PM Revision 7c227ed2 (library): Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)
- 12:00 PM Revision d2337a3a (examples): Progress with Vertex3D
- 12:00 PM Revision 341c803d (library): Progress with Vertex3D
06/26/2016
06/25/2016
- 11:59 PM Revision 71d8ad03 (examples): Vertex3D: beginnings of support for a visible 'center' cross.
- 10:54 PM Revision 794e6c4f (examples): Vertex3D: add configurable center
06/24/2016
- 01:31 PM Feature #12 (Closed): App checking Vertex effects on a DistortedCubes target
- Commit commit:library|0318e7e3 solves the (hopefully!) last issue with Vertex Effects acting on a DistortedCubes targ...
- 01:17 PM Revision f969f51d (examples): Make the hips movement more realistic
- 01:06 PM Revision 39cbf9dc (library): Minor: deal with IntelliJ warnings
- 01:05 PM Revision 7abd1d00 (examples): make the 'Deform' app much more flexible (now we can mix effects atthe same time!)
- 11:07 AM Revision 8aac2acc (library): minor
- 11:05 AM Revision 0318e7e3 (library): Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.
06/23/2016
- 03:22 PM Revision 261fe5bd (examples): Improvements to the Cubes & Vertex3D apps.
- 01:33 PM Revision e642b4aa (examples): Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
- 01:33 PM Revision 42e62272 (library): Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)
- 12:56 PM Revision 26b28407 (examples): Progress with Vertex3D
- 10:57 AM Revision 833685d0 (examples): Progress with Vertex3D
- 10:36 AM Revision d40cfeb2 (examples): Progress with Vertex3D
06/22/2016
- 11:24 PM Revision e2d8ea1d (examples): Progress with Vertex3D
- 03:44 PM Feature #12 (In Progress): App checking Vertex effects on a DistortedCubes target
- commit:examples|08f92d82 contains the first version of such app.
- 03:42 PM Revision 08f92d82 (examples): Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
- 12:52 PM Revision db5d943e (examples): Rename Effects3D to Matrix3D
- 11:21 AM Revision c5a28eb8 (examples): Cleanup, consistent variable names, minor details.
- 11:21 AM Revision e8c81a8e (library): Cleanup, consistent variable names, minor details.
06/21/2016
- 12:21 AM Revision 5fd28c26 (library): Further progress with SenderThread: make it possible to actually exit the thread on app exit.
- 12:12 AM Revision 6613266b (library): Major: the MessageSender thread used to be running all the time in a tight loop!!
- 11:13 PM Revision e25d0dde (library): Additional Javadoc stuff.
- 01:02 PM Revision 59bbb86a (examples): - Javadoc for EffectNames
- - make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix ... - 01:02 PM Revision 0df17fad (library): - Javadoc for EffectNames
- - make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix ... - 10:06 AM Revision 84dd0d8f (examples): Cleanup.
- 10:06 AM Revision 015642fb (library): Cleanup.
- 09:36 AM Revision 8bebb319 (examples): Effects2D should be finished.
06/20/2016
- 11:52 PM Revision de1c3c51 (examples): remove debug
- 11:51 PM Revision 3a35681a (library): Bugfix: send EFFECT_REMOVED to all Listeners from EffectQueue.abortAll() !
- 11:42 PM Revision e763f1ee (examples): Effects2D almost finished.
- 10:47 PM Revision af225332 (examples): More progress with Effects2D app.
- 04:35 PM Revision f9afbbf3 (examples): Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout
- 12:09 PM Revision e5424523 (examples): Upgrade what used to be the 'Scratchpad' app; step 1: rename.
- 11:28 AM Feature #10 (Closed): Re-architecture adding new Effects
- Series of commits ending with commit:library|8c893ffc mostly fixed the main problem - now adding a new Effect calls f...
- 10:32 AM Revision bb7d8484 (library): Minor cleanup.
- 10:31 AM Revision fee0865c (library): Fix for adding a single DistortedObject to a DistortedNode tree multiple times.
06/18/2016
- 10:58 PM Revision f988589e (examples): Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
- 10:58 PM Revision 8c893ffc (library): Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
06/17/2016
- 09:55 PM Feature #15 (Closed): Order Independent Transparency
Alphablend is broken - it always takes into account the order with which we draw; thus if we are drawing a Distorte...- 09:34 PM Revision a595ee16 (library): New API tested.
06/16/2016
- 12:05 AM Revision b5cc7760 (examples): New API fully ported; not tested yet but stuff compiles.
- 11:49 PM Revision 7bf107f7 (examples): Some more progress with porting apps to new VERTEX API.
- 11:49 PM Revision d425545a (library): Some more progress with porting apps to new VERTEX API.
- 04:21 PM Revision f2fe7e28 (library): Major push towards simplifying DistortedObject's public API.
- Beginning of work on VERTEX Effects - does not compile ATM!
- 01:50 PM Revision 59759251 (examples): Major push towards simplifying DistortedObject's public API.
- All Fragment effects are using the new API - the 'DataND' marker interfaces.
- 01:50 PM Revision 2fce34f4 (library): Major push towards simplifying DistortedObject's public API.
- All Fragment effects are using the new API - the 'DataND' marker interfaces.
06/15/2016
- 12:44 AM Revision 7589635e (examples): Major push towards simplifying DistortedObject's public API.
- All MATRIX effects are using the new API - the 'DataND' marker interfaces.
- 12:44 AM Revision 568b29d8 (library): Major push towards simplifying DistortedObject's public API.
- All MATRIX effects are using the new API - the 'DataND' marker interfaces.
- 03:59 PM Feature #6 (Closed): New Effect: save
- 03:58 PM Feature #6 (Resolved): New Effect: save
- After some consideration, the 'Save' effect and the whole 'Other' Effect Queue have been removed back from the librar...
- 03:56 PM Revision 88d9ff62 (examples): Save the image to 'Pictures' album in the Gallery.
- 03:14 PM Revision e4237c21 (examples): Move the 'Save' effect to the Application and remove the 'OTHER' effect queue
- 03:14 PM Revision cdd6333d (library): Move the 'Save' effect to the Application and remove the 'OTHER' effect queue
- 12:40 PM Revision 13efa930 (examples): 1. new package 'message'
- 2. Rename the 'Grid' classes to match
- 12:40 PM Revision e458a4ba (library): 1. new package 'message'
- 2. Rename the 'Grid' classes to match
- 12:05 PM Revision 08eabc44 (examples): move data types, like FlatND and InterpolatorND, to a separate package.
- 12:05 PM Revision a4835695 (library): move data types, like FlatND and InterpolatorND, to a separate package.
- 11:23 AM Revision 9351ad55 (library): comment cleanup in DistortedObject.
- 11:18 AM Revision e0a16874 (library): cleanup in DistortedObject's methods.
06/14/2016
- 10:08 PM Revision bc0a685b (examples): Add License
- 04:24 PM Revision d333eb6b (library): Add license
06/13/2016
- 10:28 PM Revision cb0e1940 (library): remove the remains of DistortedBitmaps from DistortedNode
- 10:19 PM Revision 476bbc81 (library): Bugfix for removeByType
- 12:01 PM Revision b9615af9 (examples): Save PNG effect almost finished. Supporting App (hopefully!) completely finished.
- What remains to be done: put actual saving of the Bitmap in a separate thread, away from the Graphics thread!!
- 12:01 PM Revision c6e1c219 (library): Save PNG effect almost finished. Supporting App (hopefully!) completely finished.
- What remains to be done: put actual saving of the Bitmap in a separate thread, away from the Graphics thread!!
06/12/2016
- 10:48 PM Revision 7cfeeb63 (examples): Progress with Save app.
- 10:46 PM Revision e1e275c1 (library): Javadoc stuff.
06/10/2016
- 12:42 AM Feature #14 (Closed): App checking arrangement of DistortedCubes into a DistortedTree.
- Check if this works!
- 12:41 AM Feature #13 (Closed): App checking Fragment effects on a DistortedCubes target
- Write such example app.
- 12:41 AM Feature #12 (Closed): App checking Vertex effects on a DistortedCubes target
- Write such example app.
- 12:38 AM Revision a2cb31e9 (examples): Beginnings of support for the 'Save' app.
- 03:50 PM Feature #10 (In Progress): Re-architecture adding new Effects
- 03:49 PM Feature #6: New Effect: save
- Implemented in commit:library|57dc1301.
Issue still open because we need to provide example App and check if the i... - 03:39 PM Revision 57dc1301 (library): Implement SAVE_PNG
- 03:11 PM Revision 2e18813f (library): Beginnings of support for the SavePNG effect.
- 01:51 PM Revision 71887484 (library): abstract setMax and getMax to EffectQueue.
- 12:39 PM Revision 9c5b5cb6 (examples): Improce the 'Check' App.
- 12:39 PM Revision b1e91f2c (library): Improce the 'Check' App.
- 11:30 AM Revision a8c3ada7 (examples): Improve aborting Effects.
- 11:30 AM Revision d07f2950 (library): Improve aborting Effects.
06/09/2016
- 01:03 AM Revision c06dacb3 (examples): Merge remote-tracking branch 'origin/master'
- 01:03 AM Revision 95593730 (examples): Introduce ENUM EffectTypes
- 01:03 AM Revision 1e438fc7 (library): Introduce ENUM EffectTypes
- 09:50 PM Feature #11 (Rejected): New effect: wait
- Provide a new Effect 'wait' which, when injected to one of the 4 queues, would delay all the effects behind it in the...
- 01:01 PM Revision 78cf1356 (examples): Merge remote-tracking branch 'origin/master'
- 01:01 PM Revision ce3787c7 (examples): Icon & metadata
06/08/2016
- 01:15 AM Feature #6: New Effect: save
- There will be two separate effects from the new 'Post Shader' class:
- save 1 frame to a PNG file
- save a movie ... - 01:14 AM Revision 89a0d841 (examples): Beginnings of support for PostShader effects (SavePNG, SaveMP4)
- 01:14 AM Revision b3618cb5 (library): Beginnings of support for PostShader effects (SavePNG, SaveMP4)
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