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From 06/25/2016 to 07/24/2016

07/22/2016

09:47 PM Bug #22: Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Additional bug caused by arrangement of triangles:
when we z-distort a DistortedCubes target with its center on th...
Leszek Koltunski

07/20/2016

11:13 PM Bug #16 (Closed): When rotated at an angle, surfaces get increasingly transparent
Commit commit:library|ff8ad0a7 fixes this. Distorted Admin
11:11 PM Revision ff8ad0a7 (library): Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.
This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :) Leszek Koltunski

07/17/2016

09:45 PM Bug #21 (Closed): SHEAR effect: support Z-shear
Implemented in commit:library|beb70e07 Distorted Admin
09:43 PM Revision beb70e07 (library): Fix for Bug #21: implement z-shear.
Leszek Koltunski
09:29 PM Bug #18 (Closed): DISTORT effect: disappearing triangles
Fixed in commit:library|30925500 Distorted Admin
09:27 PM Revision 30925500 (library): Fix for Bug #18: DISTORT effect: disappearing triangles
Leszek Koltunski

07/16/2016

12:03 AM Bug #18: DISTORT effect: disappearing triangles
This is because when we are dragging the center exactly to the edge and current vertex is on this edge, then
1) ...
Distorted Admin
11:17 PM Bug #19 (Closed): SWIRL effect: mess if Center out of Region
Distorted Admin
11:16 PM Bug #19: SWIRL effect: mess if Center out of Region
Commit commit:library|9420f2fe provides the fix. Leszek Koltunski
11:14 PM Revision 9420f2fe (library): Fix for Bug 19: SWIRL effect: mess if Center out of Region.
Leszek Koltunski

07/15/2016

01:29 AM Bug #22 (Closed): Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Fire up Vertex3D
Choose any Object type
Add a Distort Effect
Distort the Object in Z-dimension
Rotate it so that ...
Leszek Koltunski
12:11 AM Bug #21 (Closed): SHEAR effect: support Z-shear
Shear only supports X or Y directions - add Z. Leszek Koltunski
12:11 AM Feature #20 (Closed): DEFORM Effect: support Deforming in the Z-direction
Deform only supports X or Y. Add Z-support. Leszek Koltunski
12:10 AM Bug #19 (Closed): SWIRL effect: mess if Center out of Region
Fire up Vertex3D app
Choose any object type
Add a Swirl effect
set it to swirl a bit
move the Region so that Cent...
Leszek Koltunski
12:08 AM Bug #18 (Closed): DISTORT effect: disappearing triangles
Fire up the 'Vertex3D' app
Choose a DistortedCubes object
Add a Distort Effect
move the 'x' (or 'y') slider so tha...
Leszek Koltunski
11:53 PM Revision 8fd9f5fa (examples): Vertex3D: make the Activity independent of Effects
Leszek Koltunski
11:22 PM Revision 24991bc2 (examples): Vertex3D: app finished!
Leszek Koltunski
10:07 PM Revision 17600407 (examples): Vertex3D: fix region size.
Leszek Koltunski
09:39 PM Revision 9167cfd4 (examples): Vertex3D: Add the new 'Grid' bitmap option!
Leszek Koltunski
09:01 PM Revision 2c9c22df (examples): Vertex3D: Correct setting regions (correction!)
Leszek Koltunski
08:58 PM Revision 69942a83 (examples): Vertex3D: Correct setting regions.
Leszek Koltunski
02:01 PM Revision cb13d188 (examples): Add the missing 'Region' resource.
Leszek Koltunski

07/12/2016

01:01 AM Revision 07651f8f (library): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski
01:01 AM Revision 9ae05f6c (examples): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski

07/08/2016

11:23 PM Revision 6f779cd4 (examples): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski
10:38 PM Revision 950511ed (examples): re-add center to Vertex3D
Leszek Koltunski

07/07/2016

01:04 AM Revision 56cbe1cf (examples): Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)
Leszek Koltunski
03:05 PM Bug #16 (In Progress): When rotated at an angle, surfaces get increasingly transparent
Distorted Admin
10:43 AM Bug #16 (Closed): When rotated at an angle, surfaces get increasingly transparent
Any surface gets more and more transparent when rotated.
This is probably issue with the last line of the fragmen...
Leszek Koltunski
10:44 AM Bug #17 (Closed): Regions of Fragment Effects migrate
The regions move when Object is rotated. Issue particularly apparent when we rotate with an angle close to 90 degrees... Leszek Koltunski
08:54 AM Feature #13 (Closed): App checking Fragment effects on a DistortedCubes target
Closing. Distorted Admin
08:54 AM Feature #13: App checking Fragment effects on a DistortedCubes target
commit:examples|3bec5dc2 provides such an app. Leszek Koltunski

07/06/2016

11:41 PM Revision 3bec5dc2 (examples): Fragment3D finished.
Leszek Koltunski
10:36 PM Revision 65270124 (examples): Fragment3D should be pretty much finished.
Leszek Koltunski
04:39 PM Revision 75c7def3 (examples): Fragment3D close to done now!
Leszek Koltunski
12:35 PM Revision 56e4be07 (examples): Improve Fragment3D app some more!
Leszek Koltunski
12:07 PM Revision 7e9be46d (examples): Improve Fragment3D app some more!
Leszek Koltunski

07/05/2016

10:34 PM Revision 65074f5a (library): Minor stuff - comments.
Leszek Koltunski
10:33 PM Revision 50f58197 (examples): Make the Fragment3D app more generic: beginnings.
Leszek Koltunski
11:14 AM Revision b4a73ea5 (examples): Essentially revert the last commit :)
Leszek Koltunski

07/04/2016

04:12 PM Revision edafb4a7 (examples): Some progress with Fragment3D app - doesn't compile yet!
Leszek Koltunski
04:12 PM Revision ac094579 (library): Some progress with Fragment3D app - doesn't compile yet!
Leszek Koltunski

07/03/2016

12:23 AM Revision df77c72c (examples): New Fragment3D app.
Leszek Koltunski
10:15 PM Revision 1317832f (examples): new icon.
Leszek Koltunski

07/02/2016

01:05 AM Revision bcc8e016 (examples): Improve the Vertex3D app some more.
Leszek Koltunski
11:45 PM Revision 62f7a90a (library): Revert the Cubes App.
Leszek Koltunski
11:45 PM Revision 462c74f4 (examples): Revert the Cubes App.
Leszek Koltunski

07/01/2016

02:40 PM Revision 0729bc41 (library): Add DistortedGridFactory to share Grids among same-shaped DistortedObjects.
Leszek Koltunski

06/30/2016

01:06 PM Revision ffbf279e (library): revert latest changes to the fragment shader.
small things in DistortedObjects. Leszek Koltunski

06/29/2016

11:53 PM Revision 50ac40a6 (examples): some improvements for the way we test DistortedObjects.
Leszek Koltunski
11:53 PM Revision 2e75bd79 (library): some improvements for the way we test DistortedObjects.
Leszek Koltunski
08:57 PM Revision 4018b3b7 (library): fix fragment effects :)
Leszek Koltunski
04:15 PM Revision 2dacdeb2 (library): remove the 'Color' vertex attribute.
Leszek Koltunski

06/28/2016

08:45 PM Revision ac02465e (examples): minor stuff in layouts
Leszek Koltunski
03:58 PM Revision 8cefe6a3 (library): switch precision to low in fragment shader
Leszek Koltunski
01:01 PM Revision cd174a64 (library): Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.
Leszek Koltunski
11:13 AM Revision 81376ddb (library): Avoid a crash on exiting MessageSender
Leszek Koltunski
10:41 AM Revision e52f9d96 (examples): Fix a bug in PlainMonaLisa - avoid a crash on screen rotate
Leszek Koltunski

06/27/2016

10:57 PM Revision 369ee56a (library): fix in vertex shader
Leszek Koltunski
10:57 PM Revision adc2a085 (examples): fix in vertex shader
Leszek Koltunski
12:35 PM Revision 7c227ed2 (library): Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)
Leszek Koltunski
12:00 PM Revision d2337a3a (examples): Progress with Vertex3D
Leszek Koltunski
12:00 PM Revision 341c803d (library): Progress with Vertex3D
Leszek Koltunski

06/26/2016

10:45 PM Revision 2bf60c29 (examples): Progress with vertex3D
Leszek Koltunski

06/25/2016

11:59 PM Revision 71d8ad03 (examples): Vertex3D: beginnings of support for a visible 'center' cross.
Leszek Koltunski
10:54 PM Revision 794e6c4f (examples): Vertex3D: add configurable center
Leszek Koltunski
 

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