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From 07/11/2016 to 08/09/2016

08/09/2016

02:29 PM Bug #17 (In Progress): Regions of Fragment Effects migrate
Distorted Admin
02:22 PM Revision 63fc1eaf (examples): Remove the MACROBLOCK Effect altogether.
Leszek Koltunski
02:22 PM Revision 42e08626 (library): Remove the MACROBLOCK Effect altogether.
Leszek Koltunski
02:12 PM Revision 66466936 (examples): Fix the 'Fragment3D' app
Leszek Koltunski
02:07 PM Revision 70d7a31f (examples): Fix the 'FBO' app
Leszek Koltunski
02:04 PM Revision bdfec906 (examples): Fix the 'Effects2D' app
Leszek Koltunski
01:57 PM Revision c1ca7c3d (examples): Fix the 'Different Effects' app
Leszek Koltunski
01:52 PM Revision 4348b52e (examples): Fix the 'Moving Effects' app
Leszek Koltunski
01:44 PM Revision f26ab2fd (examples): Fix the 'Macroblock' app.
Leszek Koltunski
12:11 PM Revision 985ea9c5 (library): Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
Leszek Koltunski
12:11 PM Revision 8ff32d4d (examples): Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
Leszek Koltunski

08/07/2016

10:50 PM Revision 3c28857f (examples): Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
Leszek Koltunski
10:50 PM Revision 79f172ab (library): Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
Leszek Koltunski
09:32 PM Revision c5b1451b (library): Remove the 'invert' option from DistortedProjection - this was making the DistortedNode-based apps not show the Objects, because the winding of triangles was wrong.
Now however the DistortedNode based stuff is inverted top-down :) Leszek Koltunski

08/02/2016

11:48 PM Revision 29dd01c6 (library): Further simplify and speed up the DistortedCubes target.
Leszek Koltunski
11:42 PM Revision e5d9b235 (library): Further simplify and speed up the DistortedCubes target.
Leszek Koltunski
11:21 PM Revision 15873844 (library): Simplify and spped up the DistortedCubes target.
Leszek Koltunski
11:09 PM Revision adb2661c (library): Correctly tesselate the DistortedBitmap target!
Leszek Koltunski

07/31/2016

02:16 PM Bug #22 (Closed): Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Commit commit:library|84ee2a6a fixes this. Distorted Admin
02:13 PM Revision 84ee2a6a (library): Advanced tesselation of DistortedCubes should be done! This fixes Bug #22
Leszek Koltunski

07/30/2016

01:25 AM Revision ce7f3833 (library): beginnings of support for advanced tesselation in DistortedCubes target (still doesn't quite work)
Leszek Koltunski

07/27/2016

12:20 AM Revision 2e96ee72 (library): minor formatting stuff
Leszek Koltunski

07/26/2016

11:24 PM Revision 5bf698ee (library): Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!
Leszek Koltunski
07:01 PM Revision a05bb000 (library): Merge remote-tracking branch 'origin/master'
Leszek Koltunski
07:01 PM Revision 0ce6fcef (library): Cull back faces of triangles.
Leszek Koltunski

07/25/2016

10:27 PM Revision c7a860f9 (examples): Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Leszek Koltunski
10:27 PM Revision d44ac567 (library): Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Leszek Koltunski

07/22/2016

09:47 PM Bug #22: Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Additional bug caused by arrangement of triangles:
when we z-distort a DistortedCubes target with its center on th...
Leszek Koltunski

07/20/2016

11:13 PM Bug #16 (Closed): When rotated at an angle, surfaces get increasingly transparent
Commit commit:library|ff8ad0a7 fixes this. Distorted Admin
11:11 PM Revision ff8ad0a7 (library): Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.
This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :) Leszek Koltunski

07/17/2016

09:45 PM Bug #21 (Closed): SHEAR effect: support Z-shear
Implemented in commit:library|beb70e07 Distorted Admin
09:43 PM Revision beb70e07 (library): Fix for Bug #21: implement z-shear.
Leszek Koltunski
09:29 PM Bug #18 (Closed): DISTORT effect: disappearing triangles
Fixed in commit:library|30925500 Distorted Admin
09:27 PM Revision 30925500 (library): Fix for Bug #18: DISTORT effect: disappearing triangles
Leszek Koltunski

07/16/2016

12:03 AM Bug #18: DISTORT effect: disappearing triangles
This is because when we are dragging the center exactly to the edge and current vertex is on this edge, then
1) ...
Distorted Admin
11:17 PM Bug #19 (Closed): SWIRL effect: mess if Center out of Region
Distorted Admin
11:16 PM Bug #19: SWIRL effect: mess if Center out of Region
Commit commit:library|9420f2fe provides the fix. Leszek Koltunski
11:14 PM Revision 9420f2fe (library): Fix for Bug 19: SWIRL effect: mess if Center out of Region.
Leszek Koltunski

07/15/2016

01:29 AM Bug #22 (Closed): Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Fire up Vertex3D
Choose any Object type
Add a Distort Effect
Distort the Object in Z-dimension
Rotate it so that ...
Leszek Koltunski
12:11 AM Bug #21 (Closed): SHEAR effect: support Z-shear
Shear only supports X or Y directions - add Z. Leszek Koltunski
12:11 AM Feature #20 (Closed): DEFORM Effect: support Deforming in the Z-direction
Deform only supports X or Y. Add Z-support. Leszek Koltunski
12:10 AM Bug #19 (Closed): SWIRL effect: mess if Center out of Region
Fire up Vertex3D app
Choose any object type
Add a Swirl effect
set it to swirl a bit
move the Region so that Cent...
Leszek Koltunski
12:08 AM Bug #18 (Closed): DISTORT effect: disappearing triangles
Fire up the 'Vertex3D' app
Choose a DistortedCubes object
Add a Distort Effect
move the 'x' (or 'y') slider so tha...
Leszek Koltunski
11:53 PM Revision 8fd9f5fa (examples): Vertex3D: make the Activity independent of Effects
Leszek Koltunski
11:22 PM Revision 24991bc2 (examples): Vertex3D: app finished!
Leszek Koltunski
10:07 PM Revision 17600407 (examples): Vertex3D: fix region size.
Leszek Koltunski
09:39 PM Revision 9167cfd4 (examples): Vertex3D: Add the new 'Grid' bitmap option!
Leszek Koltunski
09:01 PM Revision 2c9c22df (examples): Vertex3D: Correct setting regions (correction!)
Leszek Koltunski
08:58 PM Revision 69942a83 (examples): Vertex3D: Correct setting regions.
Leszek Koltunski
02:01 PM Revision cb13d188 (examples): Add the missing 'Region' resource.
Leszek Koltunski

07/12/2016

01:01 AM Revision 07651f8f (library): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski
01:01 AM Revision 9ae05f6c (examples): beginnings of support for drawing the Region in Vertex3D app.
Leszek Koltunski
 

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