Activity
From 07/16/2016 to 08/14/2016
08/12/2016
- 11:22 AM Bug #23 (Closed): FOV is a static global variable
- mFOV in Distorted class is a static global variable, which mean that is we set it from one app, exit it and go to ano...
08/11/2016
- 10:43 PM Bug #17 (Closed): Regions of Fragment Effects migrate
- Fixed by commit:library|77fcb24d.
- 10:41 PM Revision 77fcb24d (library): Fix for Bug #17: Regions of Fragment Effects migrate.
- Fix is: don't send vertex position and the Fragment Effect region to the fragment shader already multiplied by the Mo...
08/09/2016
- 02:29 PM Bug #17 (In Progress): Regions of Fragment Effects migrate
- 02:22 PM Revision 63fc1eaf (examples): Remove the MACROBLOCK Effect altogether.
- 02:22 PM Revision 42e08626 (library): Remove the MACROBLOCK Effect altogether.
- 02:12 PM Revision 66466936 (examples): Fix the 'Fragment3D' app
- 02:07 PM Revision 70d7a31f (examples): Fix the 'FBO' app
- 02:04 PM Revision bdfec906 (examples): Fix the 'Effects2D' app
- 01:57 PM Revision c1ca7c3d (examples): Fix the 'Different Effects' app
- 01:52 PM Revision 4348b52e (examples): Fix the 'Moving Effects' app
- 01:44 PM Revision f26ab2fd (examples): Fix the 'Macroblock' app.
- 12:11 PM Revision 985ea9c5 (library): Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
- 12:11 PM Revision 8ff32d4d (examples): Finally fix the 'when rendering though an FBO, the other side of triangles is visible'
08/07/2016
- 10:50 PM Revision 3c28857f (examples): Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
- 10:50 PM Revision 79f172ab (library): Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!
- 09:32 PM Revision c5b1451b (library): Remove the 'invert' option from DistortedProjection - this was making the DistortedNode-based apps not show the Objects, because the winding of triangles was wrong.
- Now however the DistortedNode based stuff is inverted top-down :)
08/02/2016
- 11:48 PM Revision 29dd01c6 (library): Further simplify and speed up the DistortedCubes target.
- 11:42 PM Revision e5d9b235 (library): Further simplify and speed up the DistortedCubes target.
- 11:21 PM Revision 15873844 (library): Simplify and spped up the DistortedCubes target.
- 11:09 PM Revision adb2661c (library): Correctly tesselate the DistortedBitmap target!
07/31/2016
- 02:16 PM Bug #22 (Closed): Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
- Commit commit:library|84ee2a6a fixes this.
- 02:13 PM Revision 84ee2a6a (library): Advanced tesselation of DistortedCubes should be done! This fixes Bug #22
07/30/2016
07/27/2016
07/26/2016
- 11:24 PM Revision 5bf698ee (library): Tesselate DistortedBitmaps better - now all the triangles long edges point at the center of the bitmap, which makes z-distortions look much better!
- 07:01 PM Revision a05bb000 (library): Merge remote-tracking branch 'origin/master'
- 07:01 PM Revision 0ce6fcef (library): Cull back faces of triangles.
07/25/2016
- 10:27 PM Revision c7a860f9 (examples): Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
- 10:27 PM Revision d44ac567 (library): Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
07/22/2016
- 09:47 PM Bug #22: Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
- Additional bug caused by arrangement of triangles:
when we z-distort a DistortedCubes target with its center on th...
07/20/2016
- 11:13 PM Bug #16 (Closed): When rotated at an angle, surfaces get increasingly transparent
- Commit commit:library|ff8ad0a7 fixes this.
- 11:11 PM Revision ff8ad0a7 (library): Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.
- This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :)
07/17/2016
- 09:45 PM Bug #21 (Closed): SHEAR effect: support Z-shear
- Implemented in commit:library|beb70e07
- 09:43 PM Revision beb70e07 (library): Fix for Bug #21: implement z-shear.
- 09:29 PM Bug #18 (Closed): DISTORT effect: disappearing triangles
- Fixed in commit:library|30925500
- 09:27 PM Revision 30925500 (library): Fix for Bug #18: DISTORT effect: disappearing triangles
07/16/2016
- 12:03 AM Bug #18: DISTORT effect: disappearing triangles
- This is because when we are dragging the center exactly to the edge and current vertex is on this edge, then
1) ... - 11:17 PM Bug #19 (Closed): SWIRL effect: mess if Center out of Region
- 11:16 PM Bug #19: SWIRL effect: mess if Center out of Region
- Commit commit:library|9420f2fe provides the fix.
- 11:14 PM Revision 9420f2fe (library): Fix for Bug 19: SWIRL effect: mess if Center out of Region.
07/15/2016
- 01:29 AM Bug #22 (Closed): Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
- Fire up Vertex3D
Choose any Object type
Add a Distort Effect
Distort the Object in Z-dimension
Rotate it so that ... - 12:11 AM Bug #21 (Closed): SHEAR effect: support Z-shear
- Shear only supports X or Y directions - add Z.
- 12:11 AM Feature #20 (Closed): DEFORM Effect: support Deforming in the Z-direction
- Deform only supports X or Y. Add Z-support.
- 12:10 AM Bug #19 (Closed): SWIRL effect: mess if Center out of Region
- Fire up Vertex3D app
Choose any object type
Add a Swirl effect
set it to swirl a bit
move the Region so that Cent... - 12:08 AM Bug #18 (Closed): DISTORT effect: disappearing triangles
- Fire up the 'Vertex3D' app
Choose a DistortedCubes object
Add a Distort Effect
move the 'x' (or 'y') slider so tha...
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