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From 07/17/2016 to 08/15/2016
08/12/2016
- 11:22 AM Bug #23 (Closed): FOV is a static global variable
- mFOV in Distorted class is a static global variable, which mean that is we set it from one app, exit it and go to ano...
08/11/2016
- 10:43 PM Bug #17 (Closed): Regions of Fragment Effects migrate
- Fixed by commit:library|77fcb24d.
08/09/2016
07/31/2016
- 02:16 PM Bug #22 (Closed): Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
- Commit commit:library|84ee2a6a fixes this.
07/22/2016
- 09:47 PM Bug #22: Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
- Additional bug caused by arrangement of triangles:
when we z-distort a DistortedCubes target with its center on th...
07/20/2016
- 11:13 PM Bug #16 (Closed): When rotated at an angle, surfaces get increasingly transparent
- Commit commit:library|ff8ad0a7 fixes this.
07/17/2016
- 09:45 PM Bug #21 (Closed): SHEAR effect: support Z-shear
- Implemented in commit:library|beb70e07
- 09:29 PM Bug #18 (Closed): DISTORT effect: disappearing triangles
- Fixed in commit:library|30925500
07/16/2016
- 12:03 AM Bug #18: DISTORT effect: disappearing triangles
- This is because when we are dragging the center exactly to the edge and current vertex is on this edge, then
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