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From 07/17/2016 to 08/15/2016

08/12/2016

11:22 AM Bug #23 (Closed): FOV is a static global variable
mFOV in Distorted class is a static global variable, which mean that is we set it from one app, exit it and go to ano... Leszek Koltunski

08/11/2016

10:43 PM Bug #17 (Closed): Regions of Fragment Effects migrate
Fixed by commit:library|77fcb24d. Distorted Admin

08/09/2016

02:29 PM Bug #17 (In Progress): Regions of Fragment Effects migrate
Distorted Admin

07/31/2016

02:16 PM Bug #22 (Closed): Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Commit commit:library|84ee2a6a fixes this. Distorted Admin

07/22/2016

09:47 PM Bug #22: Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Additional bug caused by arrangement of triangles:
when we z-distort a DistortedCubes target with its center on th...
Leszek Koltunski

07/20/2016

11:13 PM Bug #16 (Closed): When rotated at an angle, surfaces get increasingly transparent
Commit commit:library|ff8ad0a7 fixes this. Distorted Admin

07/17/2016

09:45 PM Bug #21 (Closed): SHEAR effect: support Z-shear
Implemented in commit:library|beb70e07 Distorted Admin
09:29 PM Bug #18 (Closed): DISTORT effect: disappearing triangles
Fixed in commit:library|30925500 Distorted Admin

07/16/2016

12:03 AM Bug #18: DISTORT effect: disappearing triangles
This is because when we are dragging the center exactly to the edge and current vertex is on this edge, then
1) ...
Distorted Admin
 

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