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From 09/18/2016 to 10/17/2016

10/17/2016

11:36 PM Revision 522eebc8 (library): Add Static5D and Dynamic5D.
Leszek Koltunski
03:52 PM Revision 8298e6af (library): Improvements to comments.
Leszek Koltunski
03:12 PM Revision 35bece36 (library): Reflect the fact that we are no longer caching sine and cosine in the EffectNames comments.
Leszek Koltunski
03:04 PM Revision 2e7c7abf (examples): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
Leszek Koltunski
03:04 PM Revision d0c902b8 (library): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
Leszek Koltunski
02:12 PM Revision 5b1c0f47 (library): Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )
Leszek Koltunski

10/16/2016

10:37 PM Revision f256e1a5 (library): Improve the comment the WAVE effect.
Leszek Koltunski
10:27 PM Revision 57297c51 (library): Correct one more issue with computation of WAVE.
Leszek Koltunski
10:27 PM Revision 9758b1ec (examples): Correct one more issue with computation of WAVE.
Leszek Koltunski

10/12/2016

09:50 PM Revision c6ea3680 (library): Correct one issue with incorrect shadows in WAVE when V.z <0 .
Leszek Koltunski

10/11/2016

12:29 AM Revision 73af5285 (library): Now we can add up the WAVE effect to others with smooth shading! Remaining issues:
- when angle A < 0, the shades are wrong
- sometimes (check with the 3D vertex & Fragment effects' app) we get black ...
Leszek Koltunski

10/10/2016

10:15 PM Revision 06d71892 (library): Shades in the WAVE effect fully working, if the effect is the only one.
Remaining: combine the shades with other effects! Leszek Koltunski

10/09/2016

10:42 PM Revision 39b80df0 (library): Shades of the WAVE effect (almost!) working.
Leszek Koltunski
10:42 PM Revision e0252f08 (examples): Shades of the WAVE effect (almost!) working.
Leszek Koltunski
 

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