Now we can add up the WAVE effect to others with smooth shading! Remaining issues:
- when angle A < 0, the shades are wrong - sometimes (check with the 3D vertex & Fragment effects' app) we get black spots at seemingly random points. Looks like computational instability again.
Now we can add up the WAVE effect to others with smooth shading! Remaining issues:
- when angle A < 0, the shades are wrong
- sometimes (check with the 3D vertex & Fragment effects' app) we get black spots at seemingly random points. Looks like computational instability again.