Activity
From 10/03/2016 to 11/01/2016
11/01/2016
- 05:20 PM Revision 97dadfe5 (examples): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
- 2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
- 05:20 PM Revision c6dec65b (library): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
- 2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
10/21/2016
- 09:42 PM Revision ef0fd531 (examples): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
- 2. Improvements to the Dynamics app
- 09:42 PM Revision fe3cee39 (library): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
- 2. Improvements to the Dynamics app
- 03:50 PM Revision bf36cb6e (examples): minor
- 03:00 PM Revision 8b7c0ab3 (examples): Improve the Dynamics app (multi-dimensional noise)
- 01:44 PM Revision ea16dc89 (library): minor stuff
- 01:44 PM Revision bfc191eb (examples): minor stuff
- 11:34 AM Revision 9ff0c8c3 (examples): Fix 4D and 5D noise, make noise N dimensional.
- 11:34 AM Revision 1e22c248 (library): Fix 4D and 5D noise, make noise N dimensional.
- 10:34 AM Revision 65a21c19 (library): Bugfix for the fishy loops in 2D noise.
- 10:00 AM Revision 663fea68 (library): Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)
10/20/2016
- 01:18 AM Revision 649544b8 (library): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
- something does not work with it now :)
- 01:18 AM Revision 97c28b4e (examples): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
- something does not work with it now :)
10/18/2016
- 12:27 AM Revision 3002bef3 (library): Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
- 12:27 AM Revision 2010cf53 (examples): Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
- 03:14 PM Revision 76939f96 (examples): The Flag is waving!
- 02:34 PM Revision 807775b9 (examples): New constructor to DistortedCubes - easily create a hole-less Cuboid.
- 02:34 PM Revision 665e2c45 (library): New constructor to DistortedCubes - easily create a hole-less Cuboid.
- 01:40 PM Revision 688662ef (library): Beginnings of a new example app - a waving flag.
- No actual waving yet!
- 01:40 PM Revision 175f355d (examples): Beginnings of a new example app - a waving flag.
- No actual waving yet!
- 12:36 PM Revision 5de7841c (library): Javadoc.
- 12:16 PM Revision b911dc09 (library): Correct Javadoc issues
- 12:01 PM Revision 3695d6fa (library): Comments
- 11:19 AM Revision 2f2f6176 (examples): Make the WAVE effect 5D (extra parameter 'offset')
- 11:19 AM Revision 350cc2f5 (library): Make the WAVE effect 5D (extra parameter 'offset')
10/17/2016
- 11:36 PM Revision 522eebc8 (library): Add Static5D and Dynamic5D.
- 03:52 PM Revision 8298e6af (library): Improvements to comments.
- 03:12 PM Revision 35bece36 (library): Reflect the fact that we are no longer caching sine and cosine in the EffectNames comments.
- 03:04 PM Revision 2e7c7abf (examples): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
- 03:04 PM Revision d0c902b8 (library): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
- 02:12 PM Revision 5b1c0f47 (library): Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )
10/16/2016
- 10:37 PM Revision f256e1a5 (library): Improve the comment the WAVE effect.
- 10:27 PM Revision 57297c51 (library): Correct one more issue with computation of WAVE.
- 10:27 PM Revision 9758b1ec (examples): Correct one more issue with computation of WAVE.
10/12/2016
- 09:50 PM Revision c6ea3680 (library): Correct one issue with incorrect shadows in WAVE when V.z <0 .
10/11/2016
- 12:29 AM Revision 73af5285 (library): Now we can add up the WAVE effect to others with smooth shading! Remaining issues:
- - when angle A < 0, the shades are wrong
- sometimes (check with the 3D vertex & Fragment effects' app) we get black ...
10/10/2016
- 10:15 PM Revision 06d71892 (library): Shades in the WAVE effect fully working, if the effect is the only one.
- Remaining: combine the shades with other effects!
10/09/2016
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