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From 10/12/2016 to 11/10/2016

11/10/2016

11:07 PM Revision adc117e0 (examples): Effects3D: improvements
Leszek Koltunski
11:00 PM Revision fed00329 (examples): Effects3D: can remove arbitrary effect
Leszek Koltunski
10:31 PM Revision 36d56db7 (examples): add 'face' back
Leszek Koltunski
10:24 PM Revision fa9053f5 (examples): Progress with Effects3D
Leszek Koltunski
05:32 PM Revision de82c8b7 (examples): Effects3D: beginnings of support for removing arbitrary effect
Leszek Koltunski
05:10 PM Revision 4e363aae (examples): New Face bitmap with transparent background.
Leszek Koltunski

11/09/2016

03:08 PM Revision 302afbbe (examples): Merge remote-tracking branch 'origin/master'
Leszek Koltunski
03:08 PM Revision 57ba16f3 (examples): Minor
Leszek Koltunski

11/08/2016

12:12 AM Revision 46af5c89 (examples): Icon
Leszek Koltunski
11:52 PM Revision 47093bfd (examples): Slight improvement to Effects3D
Leszek Koltunski
05:02 PM Revision e7a26998 (examples): Progress with WindManager.
Leszek Koltunski
05:02 PM Revision 24d22f93 (library): Progress with WindManager.
Leszek Koltunski
12:43 PM Revision 27e12007 (examples): Dynamics: Introduce 2 Modes of operation:
- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential...
Leszek Koltunski
12:43 PM Revision bdb341bc (library): Dynamics: Introduce 2 Modes of operation:
- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential...
Leszek Koltunski

11/07/2016

11:09 PM Revision 758303a3 (examples): Rename Effects2D to EffectQueue
Leszek Koltunski
11:04 PM Revision 65d5505f (library): 2 bugfixes:
- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postp...
Leszek Koltunski
03:59 PM Revision b041d424 (examples): Minor details
Leszek Koltunski
03:59 PM Revision 20dc919b (library): Minor details
Leszek Koltunski

11/05/2016

01:42 AM Revision 072682e6 (examples): Solve the issue of moving SeekBars
Leszek Koltunski

11/04/2016

12:39 AM Revision 21819119 (examples): Progress with Wind
Leszek Koltunski
12:39 AM Revision 8c3cdec5 (library): Progress with Wind
Leszek Koltunski
05:11 PM Revision 815687bb (examples): Progress with 'Wind'
Leszek Koltunski
02:11 PM Revision 14122c52 (examples): Beginnings of the 'Wind' app.
Leszek Koltunski
12:09 PM Revision 13a5c5cd (examples): Tidy up 'Save'
Leszek Koltunski
11:58 AM Revision b695a86a (examples): Tidy up 'Quaternion'
Leszek Koltunski
11:57 AM Revision ee76cb8f (examples): Tidy up 'PlainMoanLisa'
Leszek Koltunski
11:52 AM Revision 880bdf97 (examples): Tidy up 'Olympic'
Leszek Koltunski
11:50 AM Revision 4562f295 (examples): Tidy up 'Moving effects'
Leszek Koltunski
11:45 AM Revision 1d811f85 (examples): Tidy up 'Matrix3D'
Leszek Koltunski
11:38 AM Revision abc3054d (examples): Tidy up 'Girl'
Leszek Koltunski
11:28 AM Revision 2f9752c5 (examples): Tidy up 'FOV'
Leszek Koltunski
11:25 AM Revision e2c784bd (examples): Tidy up 'Flag'
Leszek Koltunski
11:22 AM Revision 7e6110e2 (examples): Tidy up 'FBO'
Leszek Koltunski
11:20 AM Revision 4f8ca8ff (examples): Tidy up the 'Effects3D'
Leszek Koltunski
11:17 AM Revision 3f07bedc (examples): Tidy up the 'Effects3D'
Leszek Koltunski
10:53 AM Revision 6c097dd3 (examples): Tidy up 'Different Effects' app
Leszek Koltunski
10:52 AM Revision b4237a76 (examples): TIdy up the 'DifferentBitmaps app'
Leszek Koltunski
10:49 AM Revision 30c71dd5 (examples): Remove 'statics' from the Deform app
Leszek Koltunski
10:38 AM Revision 2b261a18 (examples): Tidy up 'Cubes' app
Leszek Koltunski
10:38 AM Revision ece19d5a (library): Tidy up 'Cubes' app
Leszek Koltunski
10:36 AM Revision 9b9440a0 (examples): Remove unneeded 'statics' from the 'Check' app
Leszek Koltunski
10:29 AM Revision fe3c72ce (examples): remote unneeded 'static' variables and methods from the 'Dynamic' app
Leszek Koltunski
10:17 AM Revision 7182dafd (examples): Bugfix
Leszek Koltunski
10:17 AM Revision 75ec369a (library): Bugfix
Leszek Koltunski

11/03/2016

10:03 PM Revision 86b434a0 (library): Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)
Leszek Koltunski
05:21 PM Revision 291705f6 (library): re-generate noise after passing each Point.
Leszek Koltunski
10:34 AM Revision 41d39cea (examples): Flag app finished
Leszek Koltunski
10:34 AM Revision 8df64ab9 (library): Flag app finished
Leszek Koltunski

11/02/2016

05:17 PM Revision 100e2da7 (examples): Progress with the 'Flag' test app.
Leszek Koltunski
03:18 PM Revision dba16c99 (examples): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
Leszek Koltunski
03:18 PM Revision a36b0cbb (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
Leszek Koltunski
02:28 PM Feature #9 (Rejected): Single-point noise
Won't fix - not an issue. Distorted Admin
01:24 PM Revision 6a2ebb18 (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
Leszek Koltunski
01:21 PM Revision 508f22b5 (examples): Improvements to the Dynamic app.
Leszek Koltunski

11/01/2016

05:20 PM Revision 97dadfe5 (examples): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous) Leszek Koltunski
05:20 PM Revision c6dec65b (library): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous) Leszek Koltunski

10/21/2016

09:42 PM Revision ef0fd531 (examples): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app Leszek Koltunski
09:42 PM Revision fe3cee39 (library): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app Leszek Koltunski
03:50 PM Revision bf36cb6e (examples): minor
Leszek Koltunski
03:00 PM Revision 8b7c0ab3 (examples): Improve the Dynamics app (multi-dimensional noise)
Leszek Koltunski
01:44 PM Revision ea16dc89 (library): minor stuff
Leszek Koltunski
01:44 PM Revision bfc191eb (examples): minor stuff
Leszek Koltunski
11:34 AM Revision 9ff0c8c3 (examples): Fix 4D and 5D noise, make noise N dimensional.
Leszek Koltunski
11:34 AM Revision 1e22c248 (library): Fix 4D and 5D noise, make noise N dimensional.
Leszek Koltunski
10:34 AM Revision 65a21c19 (library): Bugfix for the fishy loops in 2D noise.
Leszek Koltunski
10:00 AM Revision 663fea68 (library): Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)
Leszek Koltunski

10/20/2016

01:18 AM Revision 97c28b4e (examples): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
something does not work with it now :) Leszek Koltunski
01:18 AM Revision 649544b8 (library): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
something does not work with it now :) Leszek Koltunski

10/18/2016

12:27 AM Revision 2010cf53 (examples): Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
Leszek Koltunski
12:27 AM Revision 3002bef3 (library): Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
Leszek Koltunski
03:14 PM Revision 76939f96 (examples): The Flag is waving!
Leszek Koltunski
02:34 PM Revision 807775b9 (examples): New constructor to DistortedCubes - easily create a hole-less Cuboid.
Leszek Koltunski
02:34 PM Revision 665e2c45 (library): New constructor to DistortedCubes - easily create a hole-less Cuboid.
Leszek Koltunski
01:40 PM Revision 175f355d (examples): Beginnings of a new example app - a waving flag.
No actual waving yet! Leszek Koltunski
01:40 PM Revision 688662ef (library): Beginnings of a new example app - a waving flag.
No actual waving yet! Leszek Koltunski
12:36 PM Revision 5de7841c (library): Javadoc.
Leszek Koltunski
12:16 PM Revision b911dc09 (library): Correct Javadoc issues
Leszek Koltunski
12:01 PM Revision 3695d6fa (library): Comments
Leszek Koltunski
11:19 AM Revision 2f2f6176 (examples): Make the WAVE effect 5D (extra parameter 'offset')
Leszek Koltunski
11:19 AM Revision 350cc2f5 (library): Make the WAVE effect 5D (extra parameter 'offset')
Leszek Koltunski

10/17/2016

11:36 PM Revision 522eebc8 (library): Add Static5D and Dynamic5D.
Leszek Koltunski
03:52 PM Revision 8298e6af (library): Improvements to comments.
Leszek Koltunski
03:12 PM Revision 35bece36 (library): Reflect the fact that we are no longer caching sine and cosine in the EffectNames comments.
Leszek Koltunski
03:04 PM Revision 2e7c7abf (examples): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
Leszek Koltunski
03:04 PM Revision d0c902b8 (library): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
Leszek Koltunski
02:12 PM Revision 5b1c0f47 (library): Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )
Leszek Koltunski

10/16/2016

10:37 PM Revision f256e1a5 (library): Improve the comment the WAVE effect.
Leszek Koltunski
10:27 PM Revision 9758b1ec (examples): Correct one more issue with computation of WAVE.
Leszek Koltunski
10:27 PM Revision 57297c51 (library): Correct one more issue with computation of WAVE.
Leszek Koltunski

10/12/2016

09:50 PM Revision c6ea3680 (library): Correct one issue with incorrect shadows in WAVE when V.z <0 .
Leszek Koltunski

10/11/2016

12:29 AM Revision 73af5285 (library): Now we can add up the WAVE effect to others with smooth shading! Remaining issues:
- when angle A < 0, the shades are wrong
- sometimes (check with the 3D vertex & Fragment effects' app) we get black ...
Leszek Koltunski
 

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