Activity
From 12/20/2016 to 01/18/2017
01/18/2017
- 11:10 PM Revision 2d90d8a7 (examples): Postprocessing effects: remove support for Center
- 11:10 PM Revision 85cbbc5e (library): Postprocessing effects: remove support for Center
- 09:15 PM Revision e8b2f311 (library): boundingVertices fully work now!
- 05:03 PM Revision f44ea591 (library): Debugging
- 04:01 PM Revision c90b9e01 (library): Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
01/17/2017
- 11:12 PM Revision d6994cc6 (library): Correct construction of boundingVertices in MeshCubes.
- 05:57 PM Revision 69ed1eb4 (library): Progress with getting Mesh'es bounding rectangle.
01/15/2017
- 11:56 PM Revision 11fb6ce0 (library): Correct a bug with Postprocessing Shortcut.
- 11:31 PM Revision 8fa96e69 (library): Move more intelligence to EffectQueuePostprocess.
01/11/2017
- 10:54 PM Feature #7: New Effect: glow
- Blocked by BLUR.
- 10:53 PM Feature #4: New Effect: hue
- Naive implementation is very easy ( Bailey, Cunningham 'Graphics Shaders' ), but we will probably go ambitious and im...
- 10:51 PM Feature #5: New Effect: blur
- Commit commit:2b942cd0 adds naive implementation of blur. Issue not closed yet, though - still need to
a) add sten... - 10:33 PM Revision b33f6f0a (library): Fix a regression in 'SAVE' app.
- 04:14 PM Revision 55c14a19 (library): Minor reorganization.
- 04:05 PM Revision f4f3a440 (examples): Correct 'Deform'
01/10/2017
- 12:11 AM Revision cc0734e7 (library): Fix the fact the the Buffer FBO in Postprocess Queue wasn't properly re-created after a Context loss.
- 11:53 PM Revision 02de77c9 (library): Progress with multi-program rendering.
- 11:53 PM Revision 6b9f9441 (examples): Progress with multi-program rendering.
- 09:24 PM Revision 2b942cd0 (library): Naive implementation of blur works now!
- 10:27 AM Revision bfe2c61b (library): Blurred image visible now!
01/06/2017
- 12:49 AM Revision 43bda3db (examples): New 'Blur' App. Actual BLUR effect, of course, does not work.
- 11:27 PM Revision 86eb00a9 (library): Initial version of the first post-processing effect - BLUR - ready for the first app!
- 05:20 PM Revision 47d838ca (library): NUM_POSTPROCESS corectly #defined now.
- 01:46 PM Revision c638c1b0 (library): Further progress with Postprocessing. Now the missing bits are:
- - implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the N...
01/05/2017
- 12:26 AM Revision e2b2d95f (library): Minor.
- 02:23 AM Revision d6e94c84 (library): progress with Postprocessing.
- 02:23 AM Revision 596714ec (examples): progress with Postprocessing.
01/04/2017
- 11:28 PM Revision 1746198f (examples): FBO APP: add dynamic adding/removing the DEPTH attachment.
- 10:17 PM Revision 8337fa41 (library): Fix issues with the DEPTH attachment to DistortedFramebuffer.
- 05:57 PM Revision 843646bd (examples): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
- 05:57 PM Revision 8c327653 (library): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
- 12:18 PM Revision 371d99fa (examples): Minor
01/03/2017
- 09:59 PM Revision 05403bba (library): rename all the 'grid' variables to 'mesh'.
- 09:59 PM Revision 7fca6741 (examples): rename all the 'grid' variables to 'mesh'.
- 12:01 PM Revision b01acdaf (examples): Rename Grid to Mesh
- 12:01 PM Revision 26df012c (library): Rename Grid to Mesh
12/19/2016
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