Activity
From 12/29/2016 to 01/27/2017
01/27/2017
- 09:49 PM Revision e11b37f4 (examples): Beginnings of the 'Multiblur' app.
- 09:42 PM Revision 58059374 (examples): Beginnings of the 'Multiblur' app.
- 09:42 PM Revision 464e53fa (library): Beginnings of the 'Multiblur' app.
- 01:17 PM Feature #24 (New): New Effect: Fourier
- Add a new postprocessing effect: Fourier transform.
See http://david.li/filtering/
01/26/2017
- 12:28 AM Feature #7 (In Progress): New Effect: glow
- Blur done, starting this.
- 10:50 PM Feature #5 (Closed): New Effect: blur
- Commit commit:ed841982 provides separable, fixed-function Gaussian Blur. A (2N+1)x(2N+1) sized kernel requires 2N+ (N...
- 09:24 PM Revision ed841982 (library): BLUR: implemented caching of the BLUR kernels.
- 05:20 PM Revision 93dca704 (library): Minor progress with Gaussian. Still need to cache the Weights and Offests tables.
- 05:11 PM Revision 3365725b (examples): Separable Gaussian Blur with linear sampling done.
- Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
- 05:11 PM Revision a225e5aa (library): Separable Gaussian Blur with linear sampling done.
- Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
- 03:02 PM Revision 99218642 (library): Precompute the standard normal distribution.
01/24/2017
- 12:56 AM Revision 9d5bb851 (library): minor.
- 05:35 PM Revision 5ccafcca (library): Separable Box blur fully works now!
- 03:27 PM Revision 1c67457f (library): Separable Box blur fully works now!
- 02:07 PM Revision 1b8b55a9 (examples): Separable Box blur (almost) works.
- 02:07 PM Revision 0d81d0fb (library): Separable Box blur (almost) works.
01/23/2017
01/20/2017
- 12:25 AM Revision 2e7ad49f (library): Define float precision in Vertex Shaders to the same like in Fragment Shaders.
- 11:57 PM Revision 2e755580 (examples): Correct a bug in Effects3D.
- 11:50 PM Revision 41a81a14 (examples): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
- 11:50 PM Revision 194ab46f (library): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
01/19/2017
- 11:49 PM Revision e5443762 (examples): Manifest: require OpenGL ES 3.0.
- 11:49 PM Revision dbe8ea80 (library): Manifest: require OpenGL ES 3.0.
- 03:09 PM Revision c318fb14 (library): Minor.
- 02:49 PM Revision 7d755851 (library): Still one more problem in boundingVertices.
- 01:37 PM Revision bfcf419a (examples): Improvements for the 'Cubes' and 'Effects3D' apps.
- 11:01 AM Revision ff31e865 (examples): Small bugfix
01/18/2017
- 12:28 AM Revision a6da86cc (examples): improve Postprocessing; new icon; minor things.
- 12:28 AM Revision 667a1ad9 (library): improve Postprocessing; new icon; minor things.
- 11:10 PM Revision 2d90d8a7 (examples): Postprocessing effects: remove support for Center
- 11:10 PM Revision 85cbbc5e (library): Postprocessing effects: remove support for Center
- 09:15 PM Revision e8b2f311 (library): boundingVertices fully work now!
- 05:03 PM Revision f44ea591 (library): Debugging
- 04:01 PM Revision c90b9e01 (library): Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
01/17/2017
- 11:12 PM Revision d6994cc6 (library): Correct construction of boundingVertices in MeshCubes.
- 05:57 PM Revision 69ed1eb4 (library): Progress with getting Mesh'es bounding rectangle.
01/15/2017
- 11:56 PM Revision 11fb6ce0 (library): Correct a bug with Postprocessing Shortcut.
- 11:31 PM Revision 8fa96e69 (library): Move more intelligence to EffectQueuePostprocess.
01/11/2017
- 10:54 PM Feature #7: New Effect: glow
- Blocked by BLUR.
- 10:53 PM Feature #4: New Effect: hue
- Naive implementation is very easy ( Bailey, Cunningham 'Graphics Shaders' ), but we will probably go ambitious and im...
- 10:51 PM Feature #5: New Effect: blur
- Commit commit:2b942cd0 adds naive implementation of blur. Issue not closed yet, though - still need to
a) add sten... - 10:33 PM Revision b33f6f0a (library): Fix a regression in 'SAVE' app.
- 04:14 PM Revision 55c14a19 (library): Minor reorganization.
- 04:05 PM Revision f4f3a440 (examples): Correct 'Deform'
01/10/2017
- 12:11 AM Revision cc0734e7 (library): Fix the fact the the Buffer FBO in Postprocess Queue wasn't properly re-created after a Context loss.
- 11:53 PM Revision 6b9f9441 (examples): Progress with multi-program rendering.
- 11:53 PM Revision 02de77c9 (library): Progress with multi-program rendering.
- 09:24 PM Revision 2b942cd0 (library): Naive implementation of blur works now!
- 10:27 AM Revision bfe2c61b (library): Blurred image visible now!
01/06/2017
- 12:49 AM Revision 43bda3db (examples): New 'Blur' App. Actual BLUR effect, of course, does not work.
- 11:27 PM Revision 86eb00a9 (library): Initial version of the first post-processing effect - BLUR - ready for the first app!
- 05:20 PM Revision 47d838ca (library): NUM_POSTPROCESS corectly #defined now.
- 01:46 PM Revision c638c1b0 (library): Further progress with Postprocessing. Now the missing bits are:
- - implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the N...
01/05/2017
- 12:26 AM Revision e2b2d95f (library): Minor.
- 02:23 AM Revision 596714ec (examples): progress with Postprocessing.
- 02:23 AM Revision d6e94c84 (library): progress with Postprocessing.
01/04/2017
- 11:28 PM Revision 1746198f (examples): FBO APP: add dynamic adding/removing the DEPTH attachment.
- 10:17 PM Revision 8337fa41 (library): Fix issues with the DEPTH attachment to DistortedFramebuffer.
- 05:57 PM Revision 843646bd (examples): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
- 05:57 PM Revision 8c327653 (library): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
- 12:18 PM Revision 371d99fa (examples): Minor
01/03/2017
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