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From 01/18/2017 to 02/16/2017

02/16/2017

11:21 PM Revision 3a70bd6d (library): Bugfix in EffectQueues: if we interpolate something, then stop and again start interpolating, it used to use the old position (position from the moment when we stopped interpolating!) during the first run after the resume. Fix that.
Leszek Koltunski
04:43 PM Revision cc2979e3 (library): Minor
Leszek Koltunski
04:30 PM Revision 6eb5eec2 (examples): A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl... Leszek Koltunski
04:30 PM Revision f28fffc2 (library): A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl... Leszek Koltunski

02/15/2017

10:51 PM Revision db581fd8 (examples): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
Leszek Koltunski
10:51 PM Revision 07037b8a (library): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
Leszek Koltunski
05:45 PM Revision d03782c0 (library): fix for the first issue uncovered by the new Olimpic.
Leszek Koltunski
04:23 PM Revision 44771819 (examples): Further improve Olimpic. This seems to expose some Node bugs.
Leszek Koltunski
03:32 PM Revision 6ab5da9a (examples): Improve Olimpic.
Leszek Koltunski
02:37 PM Revision 722c6ed3 (examples): Improve Olimpic.
Leszek Koltunski
01:11 PM Revision 09ab7524 (library): Introduce 3 types of Surfaces: System, Tree, User
Leszek Koltunski
10:55 AM Revision 8d52a49c (library): Do not add Screen to the Surface lists.
Leszek Koltunski

02/14/2017

12:30 AM Revision c7da4e65 (library): Fix OutputSurface.resize(): before it couldn't be called mid-render.
Leszek Koltunski
10:36 PM Revision 2878c554 (examples): - workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ...
Leszek Koltunski
10:36 PM Revision 7691a39f (library): - workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ...
Leszek Koltunski
09:12 PM Revision f8634085 (examples): Fix issue with Blur / Multiblur apps
Leszek Koltunski
09:12 PM Revision 63b6561a (library): Fix issue with Blur / Multiblur apps
Leszek Koltunski
04:51 PM Revision d2aee6cc (examples): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars. Leszek Koltunski
04:51 PM Revision a436ccc5 (library): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars. Leszek Koltunski
03:28 PM Revision 76f2d645 (examples): A lot of different fixes.
A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
Leszek Koltunski
03:28 PM Revision af27df87 (library): A lot of different fixes.
A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
Leszek Koltunski

02/13/2017

12:26 AM Revision c204c69d (library): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski

02/12/2017

12:02 AM Revision 3f5b2cb3 (examples): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski
12:02 AM Revision f8377ef8 (library): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski

02/11/2017

11:07 PM Revision aac5c562 (examples): Minor.
Leszek Koltunski
11:02 PM Revision 98c04ab8 (examples): Fix the Effects3D regression.
Leszek Koltunski

02/10/2017

11:01 PM Revision f338550a (examples): Some progress with fixing the efects3D regression. Not done yet.
Leszek Koltunski
04:11 PM Revision fe59d375 (examples): Change the the render() API!
THis introduces some regressions with the Effects3D app. Leszek Koltunski
04:11 PM Revision d9706fd2 (library): Change the the render() API!
THis introduces some regressions with the Effects3D app. Leszek Koltunski
01:26 PM Revision 8744aa41 (examples): Preparation for change of the render API.
Leszek Koltunski
01:26 PM Revision a09ada4c (library): Preparation for change of the render API.
Leszek Koltunski
11:20 AM Revision a828e18e (examples): Minor
Leszek Koltunski
11:20 AM Revision 29a06526 (library): Minor
Leszek Koltunski
11:07 AM Revision af4cc5db (library): Simplify yesterday's refactoring.
Leszek Koltunski
01:15 AM Revision d218d64e (examples): Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in... Leszek Koltunski
01:15 AM Revision c5369f1b (library): Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in... Leszek Koltunski

02/08/2017

06:09 PM Revision 772dee14 (examples): Introduce Renderable to the Tree.
Leszek Koltunski
06:09 PM Revision 8ca9f899 (library): Introduce Renderable to the Tree.
Leszek Koltunski
04:59 PM Revision 4ebbb17a (library): Fix the MultiBlur regression
Leszek Koltunski
04:09 PM Revision 2e49718d (library): progress with DistortedRenderable.
This introduces a regression with MultiBlur! Leszek Koltunski
03:20 PM Revision 227ac49a (library): progress with DistortedRenderable
Leszek Koltunski
12:44 PM Revision 133cbb2b (library): Introduce DistortedRenderable, a base class for Texture and Framebuffer
Leszek Koltunski

02/07/2017

04:17 PM Revision 0c827acc (library): Minor
Leszek Koltunski

02/03/2017

09:45 PM Revision b2dc3c19 (library): Back out the last change.
Leszek Koltunski

02/02/2017

06:10 PM Revision 5e58293a (library): Effect-independent normals.
Leszek Koltunski
05:32 PM Revision b2b83871 (library): Minor
Leszek Koltunski
05:23 PM Revision a8537f43 (library): Preparation for effect-independent computation of the nermal vectors.
Leszek Koltunski

01/27/2017

12:50 AM Revision 9bea2f59 (examples): Some fixes for issues discovered by the Multiblur app.
Leszek Koltunski
12:50 AM Revision cdd5e827 (library): Some fixes for issues discovered by the Multiblur app.
Leszek Koltunski
09:49 PM Revision e11b37f4 (examples): Beginnings of the 'Multiblur' app.
Leszek Koltunski
09:42 PM Revision 58059374 (examples): Beginnings of the 'Multiblur' app.
Leszek Koltunski
09:42 PM Revision 464e53fa (library): Beginnings of the 'Multiblur' app.
Leszek Koltunski

01/26/2017

09:24 PM Revision ed841982 (library): BLUR: implemented caching of the BLUR kernels.
Leszek Koltunski
05:20 PM Revision 93dca704 (library): Minor progress with Gaussian. Still need to cache the Weights and Offests tables.
Leszek Koltunski
05:11 PM Revision 3365725b (examples): Separable Gaussian Blur with linear sampling done.
Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir... Leszek Koltunski
05:11 PM Revision a225e5aa (library): Separable Gaussian Blur with linear sampling done.
Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir... Leszek Koltunski
03:02 PM Revision 99218642 (library): Precompute the standard normal distribution.
Leszek Koltunski

01/24/2017

12:56 AM Revision 9d5bb851 (library): minor.
Leszek Koltunski
05:35 PM Revision 5ccafcca (library): Separable Box blur fully works now!
Leszek Koltunski
03:27 PM Revision 1c67457f (library): Separable Box blur fully works now!
Leszek Koltunski
02:07 PM Revision 1b8b55a9 (examples): Separable Box blur (almost) works.
Leszek Koltunski
02:07 PM Revision 0d81d0fb (library): Separable Box blur (almost) works.
Leszek Koltunski

01/23/2017

12:51 AM Revision f1d5ea12 (library): Small progress with Blur.
Leszek Koltunski

01/20/2017

12:25 AM Revision 2e7ad49f (library): Define float precision in Vertex Shaders to the same like in Fragment Shaders.
Leszek Koltunski
11:57 PM Revision 2e755580 (examples): Correct a bug in Effects3D.
Leszek Koltunski
11:50 PM Revision 41a81a14 (examples): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
Leszek Koltunski
11:50 PM Revision 194ab46f (library): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
Leszek Koltunski

01/19/2017

11:49 PM Revision e5443762 (examples): Manifest: require OpenGL ES 3.0.
Leszek Koltunski
11:49 PM Revision dbe8ea80 (library): Manifest: require OpenGL ES 3.0.
Leszek Koltunski
03:09 PM Revision c318fb14 (library): Minor.
Leszek Koltunski
02:49 PM Revision 7d755851 (library): Still one more problem in boundingVertices.
Leszek Koltunski
01:37 PM Revision bfcf419a (examples): Improvements for the 'Cubes' and 'Effects3D' apps.
Leszek Koltunski
11:01 AM Revision ff31e865 (examples): Small bugfix
Leszek Koltunski

01/18/2017

12:28 AM Revision a6da86cc (examples): improve Postprocessing; new icon; minor things.
Leszek Koltunski
12:28 AM Revision 667a1ad9 (library): improve Postprocessing; new icon; minor things.
Leszek Koltunski
11:10 PM Revision 2d90d8a7 (examples): Postprocessing effects: remove support for Center
Leszek Koltunski
11:10 PM Revision 85cbbc5e (library): Postprocessing effects: remove support for Center
Leszek Koltunski
09:15 PM Revision e8b2f311 (library): boundingVertices fully work now!
Leszek Koltunski
05:03 PM Revision f44ea591 (library): Debugging
Leszek Koltunski
04:01 PM Revision c90b9e01 (library): Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
Leszek Koltunski
 

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