- workaround for the issue with flashing in StarWars - return number of objects rendered from OutputSurface.render() and use this in Olympic - rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!) - current a buf with tree isomorphism: Leaf Nodes have the same NodeData only if they agree in Surface AND Effects!
- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)
- current a buf with tree isomorphism: Leaf Nodes have the same NodeData only if they agree in Surface AND Effects!