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Revision 2878c554

Added by Leszek Koltunski about 7 years ago

- workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so that it now works even if we don't render the whole tree (and also we don't have to reset() the Tree anymore!)
- current a buf with tree isomorphism: Leaf Nodes have the same NodeData only if they agree in Surface AND Effects!

View differences:

src/main/java/org/distorted/examples/olimpic/OlimpicRenderer.java
56 56
   private DistortedTexture mLeaf;
57 57
   private DistortedScreen mScreen;
58 58
   private int mScreenW, mScreenH;
59
   private int mPrevRendered, mCurrRendered;
59 60

  
60 61
///////////////////////////////////////////////////////////////////////////////////////////////////
61 62

  
......
63 64
      {     
64 65
      mView = v;
65 66

  
67
      mPrevRendered = 0;
68
      mCurrRendered = 0;
69

  
66 70
      mLeaf = new DistortedTexture(LEAF_SIZE,LEAF_SIZE);
67 71
      MeshFlat mesh = new MeshFlat(1,1);
68 72
      DistortedEffects effects = new DistortedEffects();
......
121 125
    public void onDrawFrame(GL10 glUnused) 
122 126
      {
123 127
      GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
124
      mScreen.render(System.currentTimeMillis());
128
      mCurrRendered = mScreen.render(System.currentTimeMillis());
129

  
130
      if( mCurrRendered!=mPrevRendered )
131
        {
132
        mPrevRendered = mCurrRendered;
133
        android.util.Log.d("Olympic", "rendered: "+mCurrRendered+" objects");
134
        }
125 135
      }
126 136

  
127 137
///////////////////////////////////////////////////////////////////////////////////////////////////

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