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From 02/02/2017 to 03/03/2017

03/03/2017

03:50 PM Revision 50642a86 (library): Simplify drawRecursive
Leszek Koltunski

03/01/2017

12:04 AM Revision c2c08950 (library): simplify blitPriv()
Leszek Koltunski
11:02 PM Revision c1e24646 (library): Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
Leszek Koltunski
05:48 PM Revision ad33f883 (library): Minor
Leszek Koltunski
12:06 PM Revision 6637d0f2 (examples): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
Leszek Koltunski
12:06 PM Revision 03cb451d (library): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
Leszek Koltunski

02/28/2017

11:51 PM Revision 81a0b906 (library): Preparation for shader optimization
Leszek Koltunski
04:22 PM Revision 2f7afccf (examples): Fix Crawl transparency in StarWars.
Leszek Koltunski

02/27/2017

11:58 PM Revision ee82510e (examples): Small improvements for StarWars, but the main issue - non-working transparency of the Crawl - not solved.
Leszek Koltunski
11:06 PM Revision af662543 (examples): Fixes for z-fighting.
Leszek Koltunski
11:06 PM Revision 54fe333a (library): Fixes for z-fighting.
Leszek Koltunski
12:15 PM Revision d582c116 (library): Bug fix in RenderState.
Leszek Koltunski

02/23/2017

11:41 PM Revision fc695380 (examples): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
Leszek Koltunski
11:41 PM Revision c834348d (library): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
Leszek Koltunski
10:21 PM Revision 9dba4df1 (library): New 'RenderState' class which will be used to change OpenGL state when rendering Nodes.
Leszek Koltunski

02/21/2017

11:03 PM Revision 3c44dcc7 (examples): The only operation which is now enabled 'statically' in render() is blending.
Leszek Koltunski
11:03 PM Revision 30548891 (library): The only operation which is now enabled 'statically' in render() is blending.
Leszek Koltunski
10:10 PM Revision 71759555 (examples): 1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales
Leszek Koltunski
10:10 PM Revision 2ed1c692 (library): 1) stop culling back face
2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales
Leszek Koltunski

02/20/2017

02:31 PM Revision d3725071 (library): Exclude still more methods from public documentation.
Leszek Koltunski

02/19/2017

10:05 PM Revision 26e18334 (library): Exclude certain public methods from Javadoc API.
Leszek Koltunski
09:58 PM Revision 43fbf0dd (library): Exclude certain public methods from Javadoc API.
Leszek Koltunski

02/17/2017

02:04 PM Revision 889cce10 (library): Minor.
Leszek Koltunski

02/16/2017

12:05 AM Revision eadf0859 (library): Things seem to be working - switch off all debugs.
Leszek Koltunski
11:21 PM Revision 3a70bd6d (library): Bugfix in EffectQueues: if we interpolate something, then stop and again start interpolating, it used to use the old position (position from the moment when we stopped interpolating!) during the first run after the resume. Fix that.
Leszek Koltunski
04:43 PM Revision cc2979e3 (library): Minor
Leszek Koltunski
04:30 PM Revision 6eb5eec2 (examples): A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl... Leszek Koltunski
04:30 PM Revision f28fffc2 (library): A Lot of fixes for the issues uncovered by Olimpic.
Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl... Leszek Koltunski

02/15/2017

10:51 PM Revision db581fd8 (examples): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
Leszek Koltunski
10:51 PM Revision 07037b8a (library): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
Leszek Koltunski
05:45 PM Revision d03782c0 (library): fix for the first issue uncovered by the new Olimpic.
Leszek Koltunski
04:23 PM Revision 44771819 (examples): Further improve Olimpic. This seems to expose some Node bugs.
Leszek Koltunski
03:32 PM Revision 6ab5da9a (examples): Improve Olimpic.
Leszek Koltunski
02:37 PM Revision 722c6ed3 (examples): Improve Olimpic.
Leszek Koltunski
01:11 PM Revision 09ab7524 (library): Introduce 3 types of Surfaces: System, Tree, User
Leszek Koltunski
10:55 AM Revision 8d52a49c (library): Do not add Screen to the Surface lists.
Leszek Koltunski

02/14/2017

12:30 AM Revision c7da4e65 (library): Fix OutputSurface.resize(): before it couldn't be called mid-render.
Leszek Koltunski
10:36 PM Revision 2878c554 (examples): - workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ...
Leszek Koltunski
10:36 PM Revision 7691a39f (library): - workaround for the issue with flashing in StarWars
- return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ...
Leszek Koltunski
09:12 PM Revision f8634085 (examples): Fix issue with Blur / Multiblur apps
Leszek Koltunski
09:12 PM Revision 63b6561a (library): Fix issue with Blur / Multiblur apps
Leszek Koltunski
04:51 PM Revision d2aee6cc (examples): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars. Leszek Koltunski
04:51 PM Revision a436ccc5 (library): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
2. Using this, remove the 'Root' Node from StarWars. Leszek Koltunski
03:28 PM Revision 76f2d645 (examples): A lot of different fixes.
A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
Leszek Koltunski
03:28 PM Revision af27df87 (library): A lot of different fixes.
A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
Leszek Koltunski

02/13/2017

12:26 AM Revision c204c69d (library): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski

02/12/2017

12:02 AM Revision 3f5b2cb3 (examples): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski
12:02 AM Revision f8377ef8 (library): New, cleaner way to create/destroy DistortedSurfaces.
Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ... Leszek Koltunski

02/11/2017

11:07 PM Revision aac5c562 (examples): Minor.
Leszek Koltunski
11:02 PM Revision 98c04ab8 (examples): Fix the Effects3D regression.
Leszek Koltunski

02/10/2017

11:01 PM Revision f338550a (examples): Some progress with fixing the efects3D regression. Not done yet.
Leszek Koltunski
04:11 PM Revision fe59d375 (examples): Change the the render() API!
THis introduces some regressions with the Effects3D app. Leszek Koltunski
04:11 PM Revision d9706fd2 (library): Change the the render() API!
THis introduces some regressions with the Effects3D app. Leszek Koltunski
01:26 PM Revision 8744aa41 (examples): Preparation for change of the render API.
Leszek Koltunski
01:26 PM Revision a09ada4c (library): Preparation for change of the render API.
Leszek Koltunski
11:20 AM Revision a828e18e (examples): Minor
Leszek Koltunski
11:20 AM Revision 29a06526 (library): Minor
Leszek Koltunski
11:07 AM Revision af4cc5db (library): Simplify yesterday's refactoring.
Leszek Koltunski
01:15 AM Revision d218d64e (examples): Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in... Leszek Koltunski
01:15 AM Revision c5369f1b (library): Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in... Leszek Koltunski

02/08/2017

06:09 PM Revision 772dee14 (examples): Introduce Renderable to the Tree.
Leszek Koltunski
06:09 PM Revision 8ca9f899 (library): Introduce Renderable to the Tree.
Leszek Koltunski
04:59 PM Revision 4ebbb17a (library): Fix the MultiBlur regression
Leszek Koltunski
04:09 PM Revision 2e49718d (library): progress with DistortedRenderable.
This introduces a regression with MultiBlur! Leszek Koltunski
03:20 PM Revision 227ac49a (library): progress with DistortedRenderable
Leszek Koltunski
12:44 PM Revision 133cbb2b (library): Introduce DistortedRenderable, a base class for Texture and Framebuffer
Leszek Koltunski

02/07/2017

04:17 PM Revision 0c827acc (library): Minor
Leszek Koltunski

02/03/2017

09:45 PM Revision b2dc3c19 (library): Back out the last change.
Leszek Koltunski

02/02/2017

06:10 PM Revision 5e58293a (library): Effect-independent normals.
Leszek Koltunski
05:32 PM Revision b2b83871 (library): Minor
Leszek Koltunski
05:23 PM Revision a8537f43 (library): Preparation for effect-independent computation of the nermal vectors.
Leszek Koltunski
 

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