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From 02/27/2017 to 03/28/2017

03/28/2017

12:26 PM Revision f2367b75 (library): Upgrade from GLSL 1.00 to GLSL 3.00 ES
Introduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work) Leszek Koltunski

03/16/2017

10:10 PM Revision a1b36fc8 (library): Simplify BLUR shader.
Leszek Koltunski

03/15/2017

11:01 PM Revision 653d09dc (examples): as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.
Leszek Koltunski
10:56 PM Revision 855ba24e (examples): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Leszek Koltunski
10:56 PM Revision a9f41fa3 (library): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Leszek Koltunski

03/14/2017

11:49 PM Revision 95c441a2 (library): Progress with Multiblur.
This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' ) Leszek Koltunski
04:54 PM Revision 3e95b421 (library): Minor.
Leszek Koltunski
04:51 PM Revision 580f7d10 (library): Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!
Leszek Koltunski

03/13/2017

11:10 PM Revision 48d0867a (library): Important bugfix in Dynamic - sometimes it would never stop interpolating and never send a FINISHED message!
Leszek Koltunski

03/12/2017

11:02 PM Revision b9798977 (library): Advances in Multiblur - breaks BLUR for now.
Leszek Koltunski

03/10/2017

04:03 PM Postprocessing effects
Right now I am working on Postprocessing effects. The first one, Blur, already works - check the 'BLUR' app! Distorted Admin

03/08/2017

03:36 PM Revision f6654822 (examples): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing. Leszek Koltunski
03:36 PM Revision b2939df4 (library): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing. Leszek Koltunski

03/07/2017

03:07 PM Revision 86782a25 (library): Minor
Leszek Koltunski
03:07 PM Revision 89c3e2bf (examples): Minor
Leszek Koltunski

03/06/2017

10:29 PM Revision 39086ebb (library): New method of rendering.
Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the M... Leszek Koltunski

03/05/2017

11:46 PM Revision 5ac76be9 (examples): 1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode Leszek Koltunski
11:46 PM Revision d61fd515 (library): 1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode Leszek Koltunski

03/03/2017

03:50 PM Revision 50642a86 (library): Simplify drawRecursive
Leszek Koltunski

03/01/2017

12:04 AM Revision c2c08950 (library): simplify blitPriv()
Leszek Koltunski
11:02 PM Revision c1e24646 (library): Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
Leszek Koltunski
05:48 PM Revision ad33f883 (library): Minor
Leszek Koltunski
12:06 PM Revision 03cb451d (library): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
Leszek Koltunski
12:06 PM Revision 6637d0f2 (examples): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
Leszek Koltunski

02/28/2017

11:51 PM Revision 81a0b906 (library): Preparation for shader optimization
Leszek Koltunski
04:22 PM Revision 2f7afccf (examples): Fix Crawl transparency in StarWars.
Leszek Koltunski

02/27/2017

11:58 PM Revision ee82510e (examples): Small improvements for StarWars, but the main issue - non-working transparency of the Crawl - not solved.
Leszek Koltunski
11:06 PM Revision af662543 (examples): Fixes for z-fighting.
Leszek Koltunski
11:06 PM Revision 54fe333a (library): Fixes for z-fighting.
Leszek Koltunski
12:15 PM Revision d582c116 (library): Bug fix in RenderState.
Leszek Koltunski
 

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