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From 03/29/2017 to 04/27/2017

04/27/2017

10:47 PM Revision 885d424a (library): Minor.
Leszek Koltunski
04:29 PM Revision 334cec2a (examples): Minor.
Leszek Koltunski
04:06 PM Revision 472e51e1 (library): Minor.
Leszek Koltunski
02:26 PM Revision 0ef8fafc (library): 1) Bugfix for an issue introduced with previous commit
2) scale up the BLUR effect radius with MIPMAP levels. Leszek Koltunski
01:56 PM Revision bf0bc90f (examples): Mipmap levels!
Leszek Koltunski
01:56 PM Revision 8426bd6a (library): Mipmap levels!
Leszek Koltunski

04/26/2017

10:37 PM Revision 638b5b5c (library): More MIPMAP work.
Leszek Koltunski
04:07 PM Revision 78db8663 (library): Beginning of work on Mipmap levels.
Leszek Koltunski
03:21 PM Revision 8a99c681 (examples): Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)
Leszek Koltunski
03:21 PM Revision eb80a7e8 (library): Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)
Leszek Koltunski
10:08 AM Revision 6e7c8721 (library): Simplifications.
Leszek Koltunski

04/25/2017

11:14 PM Revision 886800be (examples): Minor.
Leszek Koltunski
11:08 PM Revision 630703d1 (examples): Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."
This reverts commit d79a56d3bc6cc7a22b21abeb180353a1818bd6ad. Leszek Koltunski
11:07 PM Revision 67c3a83b (examples): Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."
This reverts commit 51554e4700774b72e18e97c7cc72ef887dfbf551. Leszek Koltunski
11:07 PM Revision 0fb42347 (examples): Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."
This reverts commit 19938eb7e76e004b164589f0ca6eec2894935e08. Leszek Koltunski
11:07 PM Revision 477fc548 (examples): Revert "Minor."
This reverts commit 1a23144587625d973a62c479cf0aef57e2958de1. Leszek Koltunski
11:07 PM Revision 8c1caf83 (examples): Revert "Convert next 4 APPs to the new Matrix effects."
This reverts commit 39a0d81b7482f2925808d661e526aeaa980fb079. Leszek Koltunski
11:07 PM Revision 1da3c7db (examples): Revert "One more APP converted. Only 2 remain."
This reverts commit 00d86f0fc5d827d8d6d30db9a69f18df56d63428. Leszek Koltunski
11:06 PM Revision fce25d04 (examples): Revert "Progress with the last 2 Apps: Effects3D and Wind (not done yet)"
This reverts commit 752c6b57bb227292e6c28438b955fcb892f7acc6. Leszek Koltunski
11:01 PM Revision a2594090 (library): Revert "Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to."
This reverts commit ec231614152da2cfdb65c3450cd47da83ee05a6f.
revert the recenr matrix Effects work.
Leszek Koltunski
11:01 PM Revision eacd5df5 (library): Revert "Minor."
This reverts commit 5fecbdb9d145354d84f0168b434a74d84c192c56.
revert the recent Matrix Effects work.
Leszek Koltunski
11:00 PM Revision 34f52b8a (library): Revert "Convert next 4 APPs to the new Matrix effects."
This reverts commit d28acefad49451b502424dae12ec8a985007de86.
revert the recent Marix Effects work.
Leszek Koltunski
04:21 PM Revision 752c6b57 (examples): Progress with the last 2 Apps: Effects3D and Wind (not done yet)
Leszek Koltunski
02:16 PM Revision 00d86f0f (examples): One more APP converted. Only 2 remain.
Leszek Koltunski
01:22 PM Revision 39a0d81b (examples): Convert next 4 APPs to the new Matrix effects.
Leszek Koltunski
01:22 PM Revision d28acefa (library): Convert next 4 APPs to the new Matrix effects.
Leszek Koltunski

04/24/2017

10:59 PM Revision 1a231445 (examples): Minor.
Leszek Koltunski
10:59 PM Revision 5fecbdb9 (library): Minor.
Leszek Koltunski
10:53 PM Revision 19938eb7 (examples): Convert a few more APPs to the new resolution-independent Matrix Effects.
Leszek Koltunski
09:51 PM Revision 51554e47 (examples): Convert a few more APPs to the new resolution-independent Matrix Effects.
Leszek Koltunski
04:28 PM Revision d79a56d3 (examples): Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.
Re-write the first 15 apps to work with this. Leszek Koltunski
04:28 PM Revision ec231614 (library): Major refactoring: convert the Matrix Effects to be independent of the resolution of the surface we render to.
Re-write the first 15 apps to work with this. Leszek Koltunski

04/23/2017

10:05 PM Revision c374e9c3 (library): Minor
Leszek Koltunski

04/21/2017

10:33 PM Revision 893e008d (library): Bugfix: create the Postprocessing buffer immediately.
Leszek Koltunski
09:50 PM Revision d3c2d1ef (examples): Minor.
Leszek Koltunski
09:46 PM Revision 629120e4 (examples): Minor.
Leszek Koltunski
02:15 PM Revision fd2db957 (library): 1) bugfix computing Gaussian BLUR kernel (for odd radii, the last offset was incorrectly computed)
2) introduce more advanced method of detecting BLUR halo (compute depths in a new way) Leszek Koltunski
10:12 AM Revision 86e9b10a (examples): Minor.
Leszek Koltunski
10:04 AM Revision b7dba709 (library): Roll back the recent MIPMAP work.
Leszek Koltunski

04/19/2017

04:38 PM Revision f89f791a (library): Preliminary support for MIPMAP levels of the postprocessing buffers. (doesn't work yet)
Leszek Koltunski
10:38 AM Revision c9f953c2 (library): Node: Sort children IDs when generating their list for the Map of (List<Children IDs>,NodeData).
This makes two internal nodes with the same children always isomorphic, no matter what is their order. Leszek Koltunski

04/18/2017

11:07 PM Revision c126aa85 (examples): Fix PlainMonaLisa's Activity lifecycle (it wouldn't work after a POWER button press, i.e. after a brief time in the background - surfaceCreated is not called in this case)
Leszek Koltunski
04:05 PM Revision 0c303a2c (library): Release all TREE FBOs in Distorted.onPause().
Leszek Koltunski
03:07 PM Revision 59540ba2 (examples): Convert (almost) all remaining Apps to the new API which avoids memory leaks with Surfaces.
Remaining problematic Apps: 15. FBO 16. Star Wars (both leak Tree FBOs) 22. SurfaceView (does not work at all after g... Leszek Koltunski
02:30 PM Revision b0ebdf5e (examples): Major:
1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outsi... Leszek Koltunski
02:30 PM Revision 05ecc6fe (library): Major:
1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outsi... Leszek Koltunski

04/16/2017

10:25 PM Revision 28fe91ae (examples): Multiblur: add FPS
Leszek Koltunski
09:30 PM Revision 0afc143a (library): Reset EffectsPostprocess' ID back in 0 on Destroy.
Leszek Koltunski
09:23 PM Revision be60d4ff (library): Children now properly sorted into Postprocessing Buckets.
Leszek Koltunski

04/15/2017

10:58 PM Revision efe3d8fe (library): Messing around with the AttachDaemon (from now on a more generic DistortedMaster).
In preparation for thr SORT job that will let us sort the children Nodes into postprocessing Buckets. Leszek Koltunski

04/13/2017

09:38 PM Revision 27f42cd6 (library): Actually implement proper postprocessing Buckets.
Leszek Koltunski
09:18 PM Revision e02264ff (library): Bugfix (before we couldn't call postprocess() more than once per frame)
Leszek Koltunski

04/12/2017

11:55 PM Revision 895d2f4f (examples): Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.
This partly breaks Multiblur (to be debugged) Leszek Koltunski
11:55 PM Revision 13687207 (library): Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.
This partly breaks Multiblur (to be debugged) Leszek Koltunski

04/11/2017

01:23 PM Revision e137d4f5 (library): Minor.
Leszek Koltunski

04/10/2017

11:02 PM Revision 60c1c622 (library): Move the Postprocessing buffers to OutputSurface.
Leszek Koltunski

04/04/2017

03:00 PM Revision 603ed5d0 (examples): Remove debug prints.
Leszek Koltunski
02:57 PM Revision 8baa1fe6 (library): When detaching Nodes, do make sure we also cancel any ATTACH jobs that might be pending.
Leszek Koltunski

04/03/2017

11:02 PM Revision c90f5dbb (examples): Improve Olimpic part 2 (still buggy!)
Leszek Koltunski
10:39 PM Revision 411fca0c (examples): Improve Olimpic (still buggy!)
Leszek Koltunski
10:16 PM Revision 643844c9 (examples): Improve Around the World.
Leszek Koltunski
09:51 PM Revision 02ab6f9d (library): Minor.
Leszek Koltunski
09:50 PM Revision b5636dbf (examples): Improve Dynamic and FBO apps.
Leszek Koltunski
05:14 PM Revision baeda47e (examples): Improve Deform.
Leszek Koltunski
03:46 PM Revision 18174881 (examples): Improve Projection.
Leszek Koltunski
03:46 PM Revision 8069e806 (library): Improve Projection.
Leszek Koltunski

03/31/2017

09:30 PM Revision 0a4361b5 (library): Bugfix - POSTPROCESSING FBOs weren't properly released!
Leszek Koltunski
08:33 PM Revision dea953f4 (examples): Improvements for Multiblur.
Leszek Koltunski
03:52 PM Revision 46ab4363 (examples): 1st attempt to restore internal variables in Multiblur.
Leszek Koltunski
01:59 PM Revision febb61ba (examples): Still several problems, but the core of Multiblur works now.
Leszek Koltunski
12:11 PM Revision fc6f1299 (examples): Improve the Multiblur app. Things seem to work now!
Leszek Koltunski
11:52 AM Revision ed5bf324 (library): Merging blurred surfaces mostly ok now (blurred image still appears a bit shifted down for some reason)
Leszek Koltunski

03/30/2017

01:49 PM Revision 3e673c74 (examples): Enrich the Multiblur app.
Leszek Koltunski
11:07 AM Revision a93931da (library): Bugfix (samplers need to be sent to shaders as INTEGER Uniform
Leszek Koltunski

03/29/2017

12:55 PM Revision 1cbf4103 (library): Simplify shaders.
Leszek Koltunski
12:41 PM Revision 6f3a9b2a (examples): It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.
Postprocessing effects will not work on OpenGL ES 2.0 contexts. Leszek Koltunski
12:41 PM Revision 30beb34f (library): It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.
Postprocessing effects will not work on OpenGL ES 2.0 contexts. Leszek Koltunski
11:05 AM Revision 94f6d472 (library): Make it more flexible; now it can run almost all apps on OpenGL 2.0 contexts; OpenGL 3.0 ( with GLSL 3.00) required for POSTPROCESSING.
Leszek Koltunski
 

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