Activity
From 05/09/2017 to 06/07/2017
06/07/2017
- 05:18 PM Revision fe82a979 (library): Progress with support for Effect classes.
- 05:18 PM Revision 01782e85 (examples): Progress with support for Effect classes.
06/06/2017
- 11:49 PM Revision 310e14fb (library): Some progress with Effect classes.
- Big mess - nothing compiles now; classes moved around.
- 04:43 PM Revision c828808d (library): Progress with support for Effect classes.
- 02:35 PM Revision 125cee3d (library): Progress with support for Effect classes.
- 01:01 PM Revision 6d62a900 (library): Beginnings of support for Effect classes.
06/05/2017
- 11:19 PM Revision 2014665f (library): Some progress with Effect classes.
- 11:04 PM Revision b547aaba (library): Some progress with Effect classes.
- 04:29 PM Revision 8eccf334 (library): Beginnings of support for Effect classes.
05/30/2017
- 03:27 PM Revision 3a91bfe1 (examples): Progress with GLOW.
- Serious bug sorting Surface's children into postprocessing Buckets detected.
- 03:27 PM Revision cf30778e (library): Progress with GLOW.
- Serious bug sorting Surface's children into postprocessing Buckets detected.
- 12:17 PM Revision 08602667 (examples): Beginnings of the GLOW unit test.
- 12:17 PM Revision 2da9b250 (library): Beginnings of the GLOW unit test.
05/29/2017
- 10:34 PM Revision fff1110e (library): Properly compute the Halo of a queue of postprocess effects.
- 09:32 PM Revision 0a24bdd7 (library): Minor.
05/27/2017
- 11:49 PM Revision 9362a929 (library): Still small improvement to FPS
- 11:41 PM Revision 716d9f38 (examples): Correct the FPS work (now works even after a Pause() ! )
- 11:41 PM Revision 86e99907 (library): Correct the FPS work (now works even after a Pause() ! )
05/26/2017
- 10:26 PM Revision 24ab1cf8 (examples): Move showing FPS in the uppoer-left corner of the Screen to the Library.
- App can enable/disable this at any time with a single API call.
- 10:26 PM Revision b28c6c21 (library): Move showing FPS in the uppoer-left corner of the Screen to the Library.
- App can enable/disable this at any time with a single API call.
- 02:09 PM Revision a31dbc5c (library): Beginnings of support for the GLOW effect.
- 11:57 AM Revision 3f44e745 (library): Bugfix in renderChildren again :)
- 11:52 AM Revision c9a24bfb (library): Bugfix in renderChildren (postprocess):
- for each bucket, first render all the bucket members , only then render all of their Stencils+Depths (avoids this 'bl...
- 10:57 AM Revision 6b962e80 (library): Minor.
05/25/2017
- 09:06 PM Revision cf7394cc (library): Split up postprocessing into queue of effects + blit with depth.
- 04:33 PM Revision 0f011027 (library): Major speedup, BLUR fully optimized now.
- Multiblur app, worst case (all 8 cubes blurred with max radius, HIGHEST quality: Nexus5X: 46.7 FPS, Nexus 4: 29.7 FPS.
- 12:09 PM Revision 7a52f457 (library): Minor speedup.
05/24/2017
- 11:16 PM Revision 7170e4eb (library): Move on to Stencil on both stages of the BLUR + separate 'blit with depth'.
- This works wonders on Nexus 5X ( r=50 quality=HIGHIEST 1,4,8 cubes: 59.3,43.6,41.0 FPS! ) but it somehow fails to cl...
- 02:36 PM Revision 048bc7f4 (library): Correct a bug where postprocessed objects would not re-appear after the app went briefly to the background.
- 01:47 PM Revision 81f0078a (library): Switch on Stencil in Postprocessing.
- This is a clear win on Nexus 5X; on Nexus 4 it is debatable - faster on loads where area to be postprocessed is not m...
- 01:02 PM Revision 1d6d261e (library): Move to a new way to detecting depth of postprocessing halos.
- This switches off stenciling (hopefully temporarily!)
- 10:35 AM Revision 984dc935 (library): 10% speedup with postprocessing.
05/22/2017
- 02:45 PM Revision 9ed80185 (library): Beginnings of support for multi-COLOR attachment Framebuffers.
- This will be used in OutputSurface's Postprocessing Buffer.
- 01:36 PM Revision 5b959cc5 (library): Some improvements to DistortedRenderState.
05/21/2017
- 12:40 AM Revision 51be198f (library): minor
- 12:21 AM Revision 35991860 (library): Fix Stencil in Postprocessing with lower than HIGHEST quality: now any quality works.
- 11:08 PM Revision 5c83f4b4 (library): Progress with Stencil in Postprocessing: stencil during the 1st stage postprocess (buffer1->buffer2) works now, provided quality is HIGHEST.
- (lower quality --> render errors, looks like Stencil is not set up correctly then)
05/20/2017
05/19/2017
- 03:58 PM Revision 7af96b9f (examples): Progress with Stencils in postprocessing.
- 03:58 PM Revision 270c27bc (library): Progress with Stencils in postprocessing.
- 09:17 AM Revision a15631bc (library): Progress with Magnify.
- 09:17 AM Revision 31d1b2fe (examples): Progress with Magnify.
05/18/2017
- 04:18 PM Revision 9eeba229 (examples): Beginnings of support of Magnification.
- 04:18 PM Revision a8162df9 (library): Beginnings of support of Magnification.
- 11:46 AM Revision a43e2db1 (library): minor
05/17/2017
- 10:14 AM Revision f08b268d (library): minor
- 10:02 AM Revision 5f2853be (library): Full support for any-depth MeshCubes.
05/16/2017
- 10:54 PM Revision b3b2c6cf (examples): Progress with any depth MeshCubes.
- 10:30 PM Revision 3a438b27 (examples): Progress with any depth MeshCubes.
- 10:30 PM Revision d1a396b2 (library): Progress with any depth MeshCubes.
- 09:58 PM Revision 58e9e190 (examples): Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
- 09:58 PM Revision 80cb15ab (library): Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
- 04:29 PM Revision 864e7b05 (examples): Minor
- 04:25 PM Revision acb69927 (examples): Minor
- 04:08 PM Revision 65e83759 (library): Fix creating FBOs with combined DEPTH/STENCIL.
- This makes the Stencil app fully work, including rendering thru a FBO.
- 02:41 PM Revision 23eecbd9 (library): Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
- 02:41 PM Revision 559da65d (examples): Progress with Stencil app. Rendering through an intermediate FBO still doesn't quite work.
05/15/2017
- 09:52 PM Revision aedd9013 (examples): First try to convert the Stencil app to a dual (directly to Screen / through intermediate Framebuffer) mode.
- Doesn't work yet ( API is inconvenient / plain wrong )
- 09:00 PM Revision 42d62e7f (examples): Add possibility to create FBOs with combined DEPTH/STENCIL.
- 09:00 PM Revision 89de975c (library): Add possibility to create FBOs with combined DEPTH/STENCIL.
05/12/2017
- 12:16 AM Revision 1f9a52f1 (examples): Simplify setting up DistortedScreen.
- 12:16 AM Revision 806ca386 (library): Simplify setting up DistortedScreen.
- 10:55 PM Revision 53de4437 (examples): 1. Correct some bugs in DistortedRenderState
- 2. Thus make the Stencil App work
3. New icon for it - 10:55 PM Revision cc8151c4 (library): 1. Correct some bugs in DistortedRenderState
- 2. Thus make the Stencil App work
3. New icon for it - 01:51 PM Revision b0568eb5 (examples): Progress with Stencil App; should be working now AFAIK but doesn't.
- 01:51 PM Revision ad16ed3b (library): Progress with Stencil App; should be working now AFAIK but doesn't.
- 12:36 PM Revision 32d08f39 (examples): Beginnings of Stencil App.
- 12:36 PM Revision 11bf077b (library): Beginnings of Stencil App.
05/11/2017
- 08:40 PM Revision 1bbe1af2 (examples): Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
- 08:40 PM Revision 420836fc (library): Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)
- 04:25 PM Revision ff3573de (examples): Minor.
- 04:03 PM Revision e1f2a6f6 (examples): Merge branch 'transform-feedback'
- 04:02 PM Revision 54d38d30 (library): Merge Transform Feedback
- 03:47 PM Revision 0ab55f0c (examples): Use Transform Feedback to (optionally) display the Normal vectors.
- 03:47 PM Revision 3fc9327a (library): Use Transform Feedback to (optionally) display the Normal vectors.
05/10/2017
- 12:56 PM Revision 604b2899 (library): Dynamic display of bounding rectangles (with coords computed by Vertex Shader and gotten with Transform Feedback) works now.
- Major problem: the glMapBufferRange() slows doewn rendering in a major way. Multiblur's FPS:
Nexus5X : 35.4 before -...
05/09/2017
- 04:36 PM Revision dac831c1 (library): Beginning of support for actual Transform Feedback.
- 03:38 PM Revision cab7c165 (library): Beginning of support for actual Transform Feedback.
- 01:29 PM Revision 4b676b3f (examples): Minor bugfix.
- 12:45 PM Revision a059ebcd (library): Minor bugfix.
- 12:35 PM Revision a51fe521 (library): Move from unpacked to packad server-side Vertex attribute buffer.
- 10:31 AM Revision 3e2376c4 (library): Make the Feedback APP work again.
- 09:37 AM Revision 76bfa5be (library): Merge remote-tracking branch 'origin/master' into transform-feedback
- 09:30 AM Revision 6e60be83 (library): Revert "Progress with Transform Feedback."
- This reverts commit e78a30fd53d9463903521921e177028e5c869514.
- 09:30 AM Revision 9cd1f9b3 (library): Revert "This version appears to be fully working on Nexus 5X (it transfers back all the vertices and, if there are no vertex effects, the vertices transferred back are identical to the ones passed)."
- This reverts commit 7cf57d72e238092806b3f833d85d16c1a38ac78d.
- 09:30 AM Revision 135be991 (library): Revert "Progress with TransferFeedback app - introduce two modes: USEPOINTS 'true' or 'false'."
- This reverts commit 21304c55380460c5882b789ea13eb00ffd9a686c.
- 09:30 AM Revision dd7a5c7d (library): Revert "This commit (and reading the OpenGL ES 3.0 spec) pretty conclusively proves that, sadly, Nexus 4's Transform Feedback implementation is incomplete (doesn't work with GL_TRIANGLES primitiveMode)"
- This reverts commit 5ba19814852de1762e452662a13c4944792014a9.
- 09:30 AM Revision 1aedf874 (library): Revert "Beginnings of support for DistortedEffects.drawPrivFeedback()"
- This reverts commit a22c66287b616833b0ad72d81d40cc321e4bc920.
- 09:30 AM Revision f80337b5 (library): Revert "Some progress with Transform Feedback. Still many bugs all over."
- This reverts commit 79921db22e4ff5a3b2e6e3466a39445f5607a695.
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