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Revision 604b2899

Added by Leszek Koltunski over 7 years ago

Dynamic display of bounding rectangles (with coords computed by Vertex Shader and gotten with Transform Feedback) works now.

Major problem: the glMapBufferRange() slows doewn rendering in a major way. Multiblur's FPS:

Nexus5X : 35.4 before -> 12.6 after
Nexus4 26.5 before -> ~12 after

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