Revision 604b2899
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/MeshObject.java | ||
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38 | 38 |
static final int POS_DATA_SIZE= 3; |
39 | 39 |
static final int NOR_DATA_SIZE= 3; |
40 | 40 |
static final int TEX_DATA_SIZE= 2; |
41 |
static final int NDC_DATA_SIZE= 2; |
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41 | 42 |
|
42 | 43 |
static final int OFFSET0 = 0; |
43 | 44 |
static final int OFFSET1 = (POS_DATA_SIZE )*BYTES_PER_FLOAT; |
44 | 45 |
static final int OFFSET2 = (POS_DATA_SIZE+NOR_DATA_SIZE )*BYTES_PER_FLOAT; |
46 |
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47 |
static final int TFSIZE = (POS_DATA_SIZE+NOR_DATA_SIZE+NDC_DATA_SIZE)*BYTES_PER_FLOAT; |
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45 | 48 |
static final int VERTSIZE= (POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*BYTES_PER_FLOAT; |
46 | 49 |
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47 | 50 |
int numVertices; |
... | ... | |
81 | 84 |
{ |
82 | 85 |
GLES30.glGenBuffers(1, mAttTFO, 0); |
83 | 86 |
GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mAttTFO[0]); |
84 |
GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, numVertices*VERTSIZE, null, GLES30.GL_STATIC_READ);
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|
87 |
GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, numVertices*TFSIZE, null, GLES30.GL_STATIC_READ);
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85 | 88 |
GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0); |
86 | 89 |
} |
87 | 90 |
} |
Also available in: Unified diff
Dynamic display of bounding rectangles (with coords computed by Vertex Shader and gotten with Transform Feedback) works now.
Major problem: the glMapBufferRange() slows doewn rendering in a major way. Multiblur's FPS:
Nexus5X : 35.4 before -> 12.6 after
Nexus4 26.5 before -> ~12 after