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From 03/12/2018 to 04/10/2018

04/09/2018

04:08 PM Bug #27: Blur effect: incorrect at the borders
It's beginning to look like this simply has to work like this... Leszek Koltunski
12:04 PM Bug #28 (Closed): Blur: looks of a blurred object depend on what's underneath
Fixed in commit:library|9455da17 Leszek Koltunski

04/08/2018

10:49 PM Bug #28: Blur: looks of a blurred object depend on what's underneath
Actually it turns out that the looks do NOT depend on what's underneath. They depend on if the object being blurred i... Distorted Admin
09:20 PM Bug #28 (Closed): Blur: looks of a blurred object depend on what's underneath
Fire up the 'Triblur' app, rotate so that the left (red) cube is partially obstructed by the middle one, and keep tog... Leszek Koltunski
10:01 PM Feature #11: New effect: wait
Probably not very useful. Lowering priority. Distorted Admin
09:24 PM Bug #29 (Closed): Postprocessed surface incorrectly merged
As easily demonstrated by the 'Triblur' app, when we have 2 postprocessed objects, and the one closer to us is drawn ... Leszek Koltunski
09:17 PM Bug #27 (Closed): Blur effect: incorrect at the borders
As demonstrated by the 'PostprocessTree' app, blurred objects get smaller and smaller when blur radius increases, ult... Leszek Koltunski
09:12 PM Feature #26 (Closed): Use SSBO for storing effect arrays
Currently, the arrays of floats that describe the individual effects in the main Vertex and Fragment shaders are stor... Leszek Koltunski
 

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