Activity
From 03/12/2018 to 04/10/2018
04/09/2018
- 04:08 PM Bug #27: Blur effect: incorrect at the borders
- It's beginning to look like this simply has to work like this...
- 12:04 PM Bug #28 (Closed): Blur: looks of a blurred object depend on what's underneath
- Fixed in commit:library|9455da17
04/08/2018
- 10:49 PM Bug #28: Blur: looks of a blurred object depend on what's underneath
- Actually it turns out that the looks do NOT depend on what's underneath. They depend on if the object being blurred i...
- 09:20 PM Bug #28 (Closed): Blur: looks of a blurred object depend on what's underneath
- Fire up the 'Triblur' app, rotate so that the left (red) cube is partially obstructed by the middle one, and keep tog...
- 10:01 PM Feature #11: New effect: wait
- Probably not very useful. Lowering priority.
- 09:24 PM Bug #29 (Closed): Postprocessed surface incorrectly merged
- As easily demonstrated by the 'Triblur' app, when we have 2 postprocessed objects, and the one closer to us is drawn ...
- 09:17 PM Bug #27 (Closed): Blur effect: incorrect at the borders
- As demonstrated by the 'PostprocessTree' app, blurred objects get smaller and smaller when blur radius increases, ult...
- 09:12 PM Feature #26 (Closed): Use SSBO for storing effect arrays
- Currently, the arrays of floats that describe the individual effects in the main Vertex and Fragment shaders are stor...
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