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From 05/03/2018 to 06/01/2018

06/01/2018

08:54 PM Revision 58ce3a2f (examples): Simplify Mali app.
Leszek Koltunski
08:41 PM Revision 4f39a7d1 (examples): Actually display the new Mali app.
Leszek Koltunski
08:19 PM Revision 29b5cd0d (examples): New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.
Leszek Koltunski

05/31/2018

12:48 PM Bug #31: various issues with OIT branch on Mali GPU
Commit commit:2aef1f4d solves next issue which was visible only on Mali.
Still other issues exists - for example th...
Leszek Koltunski
12:33 PM Revision 2aef1f4d (library): OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
Leszek Koltunski
12:29 PM Revision f05b1df0 (library): Adjustments for the 'Flag' app.
Leszek Koltunski

05/30/2018

03:00 PM Bug #31: various issues with OIT branch on Mali GPU
The crash fixed with commit commit:library|344ac0e4.
Still, on Mali GPUs things keep suspiciously flashing, (best...
Leszek Koltunski
01:03 PM Bug #31 (In Progress): various issues with OIT branch on Mali GPU
Leszek Koltunski
12:55 PM Bug #31: various issues with OIT branch on Mali GPU
Debugging with a Mali Graphics Debugger 4.9.2.
It doesn't seem possible that the issue is really lack of memory...
Leszek Koltunski
12:53 PM Bug #31 (Closed): various issues with OIT branch on Mali GPU
The 'order-independent-transparency' branch appears to run correctly on Qualcomm's Adreno GPUs, but crashes in myster... Leszek Koltunski
02:53 PM Revision b1c2b02f (examples): Adjustments for the 'Flag' app.
Leszek Koltunski
02:22 PM Revision 344ac0e4 (library): OIT: fix for 'out of memory' crash on Mali GPUs.
~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example i... Leszek Koltunski
01:02 PM Bug #29 (Closed): Postprocessed surface incorrectly merged
Commit commit:library|c207da02 resolves this. Leszek Koltunski
12:57 PM Feature #15: Order Independent Transparency
OIT branch fully implemented and working, at least on Adremo GPUs. Leszek Koltunski

05/23/2018

12:56 PM Revision 5fdae11d (library): OIT: more fixes
Leszek Koltunski
12:56 PM Revision a929d64d (examples): OIT: more fixes
Leszek Koltunski

05/22/2018

03:48 PM Revision f5c28afc (examples): OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
Leszek Koltunski
03:48 PM Revision c207da02 (library): OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
Leszek Koltunski
01:26 PM Revision 90eb5f53 (library): OIT: correction for blending in Pass4
Leszek Koltunski

05/21/2018

05:17 PM Revision 33f59f22 (library): OIT: move towards 4 passes ( clear - build - collapse - render )
Leszek Koltunski

05/18/2018

02:13 PM Revision bbe3283b (library): correct oitRender again: we need to disable stencil reading and writing and restore after
Leszek Koltunski
01:58 PM Revision c8d70463 (library): correct oitRenddr again; correct coming to paused state (we could crash)
Leszek Koltunski
12:06 PM Revision e92f191a (library): Make sure we don't create a feedback loop in oitRender
Leszek Koltunski

05/17/2018

08:16 PM Revision c41d046c (library): Make sure we don't create a feedback loop in oitRender
Leszek Koltunski
04:10 PM Revision 9ab3b712 (library): Make us read only the DEPTH part of a DEPTH24_STENCIL8 attachment.
Leszek Koltunski
03:33 PM Revision e72c53e5 (examples): Reengineer DistortedScreen
Leszek Koltunski
03:33 PM Revision 88c7b603 (library): Reengineer DistortedScreen
Leszek Koltunski

05/11/2018

03:17 PM Revision b52f9415 (library): OIT: correct depth
Leszek Koltunski
03:17 PM Revision 3315386a (examples): OIT: correct depth
Leszek Koltunski
03:11 PM Revision 164a5c5f (examples): Postprocessing: dont crash when we fail to compile postprocessing programs
Leszek Koltunski
03:11 PM Revision 6770ef46 (library): Postprocessing: dont crash when we fail to compile postprocessing programs
Leszek Koltunski
12:53 PM Revision 66a0fa17 (library): OIT: some progress
Leszek Koltunski

05/10/2018

03:11 PM Revision 7f30ed38 (library): OIT: more bugfixes
Leszek Koltunski
12:30 PM Revision d7413405 (examples): OIT: lots of progress on all fronts. Still a few bugs to solve though!
Leszek Koltunski
12:30 PM Revision 56c6ca24 (library): OIT: lots of progress on all fronts. Still a few bugs to solve though!
Leszek Koltunski

05/03/2018

04:19 PM Revision 27aefee6 (library): OIT: clear the postprocessing buffer with transparent white.
Leszek Koltunski
03:10 PM Revision 55e1b307 (examples): Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1. Leszek Koltunski
03:10 PM Revision 78e89fb5 (library): Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1. Leszek Koltunski

05/02/2018

12:19 AM Revision b36613d8 (library): small correction for blending OIT colors.
Leszek Koltunski
 

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