Activity
From 05/15/2018 to 06/13/2018
06/13/2018
- 09:33 PM Revision 3f70dd29 (examples): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
- 09:33 PM Revision 85bfeb7a (library): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
06/08/2018
- 02:03 PM Revision 1440748a (examples): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
- Result: this appears to make the flashes slightly worse.
- 02:03 PM Revision 2dbed690 (library): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
- Result: this appears to make the flashes slightly worse.
- 10:21 AM Revision da692c70 (examples): Minor
06/07/2018
- 11:47 AM Revision 82890e13 (library): Minor
- 11:18 AM Bug #31: various issues with OIT branch on Mali GPU
- Questions asked:
https://www.opengl.org/discussion_boards/showthread.php/200754-Flashes-on-ARM-Mali?p=1291723
htt...
06/02/2018
06/01/2018
- 08:54 PM Revision 58ce3a2f (examples): Simplify Mali app.
- 08:41 PM Revision 4f39a7d1 (examples): Actually display the new Mali app.
- 08:19 PM Revision 29b5cd0d (examples): New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.
05/31/2018
- 12:48 PM Bug #31: various issues with OIT branch on Mali GPU
- Commit commit:2aef1f4d solves next issue which was visible only on Mali.
Still other issues exists - for example th... - 12:33 PM Revision 2aef1f4d (library): OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
- 12:29 PM Revision f05b1df0 (library): Adjustments for the 'Flag' app.
05/30/2018
- 03:00 PM Bug #31: various issues with OIT branch on Mali GPU
- The crash fixed with commit commit:library|344ac0e4.
Still, on Mali GPUs things keep suspiciously flashing, (best... - 01:03 PM Bug #31 (In Progress): various issues with OIT branch on Mali GPU
- 12:55 PM Bug #31: various issues with OIT branch on Mali GPU
- Debugging with a Mali Graphics Debugger 4.9.2.
It doesn't seem possible that the issue is really lack of memory... - 12:53 PM Bug #31 (Closed): various issues with OIT branch on Mali GPU
- The 'order-independent-transparency' branch appears to run correctly on Qualcomm's Adreno GPUs, but crashes in myster...
- 02:53 PM Revision b1c2b02f (examples): Adjustments for the 'Flag' app.
- 02:22 PM Revision 344ac0e4 (library): OIT: fix for 'out of memory' crash on Mali GPUs.
- ~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example i...
- 01:02 PM Bug #29 (Closed): Postprocessed surface incorrectly merged
- Commit commit:library|c207da02 resolves this.
- 12:57 PM Feature #15: Order Independent Transparency
- OIT branch fully implemented and working, at least on Adremo GPUs.
05/23/2018
- 12:56 PM Revision 5fdae11d (library): OIT: more fixes
- 12:56 PM Revision a929d64d (examples): OIT: more fixes
05/22/2018
- 03:48 PM Revision f5c28afc (examples): OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
- 03:48 PM Revision c207da02 (library): OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
- 01:26 PM Revision 90eb5f53 (library): OIT: correction for blending in Pass4
05/21/2018
- 05:17 PM Revision 33f59f22 (library): OIT: move towards 4 passes ( clear - build - collapse - render )
05/18/2018
- 02:13 PM Revision bbe3283b (library): correct oitRender again: we need to disable stencil reading and writing and restore after
- 01:58 PM Revision c8d70463 (library): correct oitRenddr again; correct coming to paused state (we could crash)
- 12:06 PM Revision e92f191a (library): Make sure we don't create a feedback loop in oitRender
05/17/2018
- 08:16 PM Revision c41d046c (library): Make sure we don't create a feedback loop in oitRender
- 04:10 PM Revision 9ab3b712 (library): Make us read only the DEPTH part of a DEPTH24_STENCIL8 attachment.
- 03:33 PM Revision e72c53e5 (examples): Reengineer DistortedScreen
- 03:33 PM Revision 88c7b603 (library): Reengineer DistortedScreen
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