Activity
From 05/28/2018 to 06/26/2018
06/23/2018
- 12:07 AM Revision baa3989b (library): Revert last changes to the postprocessing FBO.
- This reverts commit 2dbed690bdbee80d9bfb22c800073855eb5d0946.
- 11:18 PM Revision f4d6114c (library): I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is still reproducible elsewhere (only in the 'postprocessed' apps though).
- This commit introduces a circular queue in case of the postprocessing FBOs - with little success though.
06/22/2018
- 10:41 PM Bug #31: various issues with OIT branch on Mali GPU
- Commit commit:9d845904 fixes this on master. Still we need to port the fix to the 'order-independent-transparency' br...
- 10:38 PM Revision 9d845904 (library): Finally properly fix the flashing on ARM Mali T880 GPU.
- The flashing is caused by a 'full pipeline flush' (see DarkPhoton, https://www.opengl.org/discussion_boards/showthrea...
06/19/2018
- 11:09 PM Revision 01b9a241 (library): Minor.
- 11:04 PM Revision 040cd18c (library): Port all the 'non-controversial' changes from order-independent-transparency branch.
- 02:45 PM Revision 5cb36838 (examples): Merging changes from order-independent-transparency branch.
- 02:41 PM Revision 6777d742 (examples): Minor
06/15/2018
06/13/2018
- 09:33 PM Revision 3f70dd29 (examples): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
- 09:33 PM Revision 85bfeb7a (library): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
06/08/2018
- 02:03 PM Revision 1440748a (examples): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
- Result: this appears to make the flashes slightly worse.
- 02:03 PM Revision 2dbed690 (library): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
- Result: this appears to make the flashes slightly worse.
- 10:21 AM Revision da692c70 (examples): Minor
06/07/2018
- 11:47 AM Revision 82890e13 (library): Minor
- 11:18 AM Bug #31: various issues with OIT branch on Mali GPU
- Questions asked:
https://www.opengl.org/discussion_boards/showthread.php/200754-Flashes-on-ARM-Mali?p=1291723
htt...
06/02/2018
06/01/2018
- 08:54 PM Revision 58ce3a2f (examples): Simplify Mali app.
- 08:41 PM Revision 4f39a7d1 (examples): Actually display the new Mali app.
- 08:19 PM Revision 29b5cd0d (examples): New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.
05/31/2018
- 12:48 PM Bug #31: various issues with OIT branch on Mali GPU
- Commit commit:2aef1f4d solves next issue which was visible only on Mali.
Still other issues exists - for example th... - 12:33 PM Revision 2aef1f4d (library): OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
- 12:29 PM Revision f05b1df0 (library): Adjustments for the 'Flag' app.
05/30/2018
- 03:00 PM Bug #31: various issues with OIT branch on Mali GPU
- The crash fixed with commit commit:library|344ac0e4.
Still, on Mali GPUs things keep suspiciously flashing, (best... - 01:03 PM Bug #31 (In Progress): various issues with OIT branch on Mali GPU
- 12:55 PM Bug #31: various issues with OIT branch on Mali GPU
- Debugging with a Mali Graphics Debugger 4.9.2.
It doesn't seem possible that the issue is really lack of memory... - 12:53 PM Bug #31 (Closed): various issues with OIT branch on Mali GPU
- The 'order-independent-transparency' branch appears to run correctly on Qualcomm's Adreno GPUs, but crashes in myster...
- 02:53 PM Revision b1c2b02f (examples): Adjustments for the 'Flag' app.
- 02:22 PM Revision 344ac0e4 (library): OIT: fix for 'out of memory' crash on Mali GPUs.
- ~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example i...
- 01:02 PM Bug #29 (Closed): Postprocessed surface incorrectly merged
- Commit commit:library|c207da02 resolves this.
- 12:57 PM Feature #15: Order Independent Transparency
- OIT branch fully implemented and working, at least on Adremo GPUs.
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