Activity
From 05/31/2018 to 06/29/2018
06/29/2018
- 10:50 PM Revision 9c3e749e (examples): Make the Cubes App capable of testing unprocessed OIT.
- 02:51 PM Revision edea9cf3 (library): In Distorted.onCreate(), catch and re-throw exceptions, so that even is some Program fails to compile, others will still compile.
- 02:03 PM Revision c25273e0 (library): Standarize GLSL version across the whole library.
- 01:36 PM Revision a895b883 (library): Merge branch 'order-independent-transparency'
- 01:31 PM Revision a935e9db (examples): Correct a recently introduced bug.
- 01:31 PM Revision df5f8dd9 (library): Correct a recently introduced bug.
- 12:22 PM Revision 406e2f6b (library): Give users API to render OutputSerfaces and attached Nodes in either the 'normal' way of OIT way.
- 11:55 AM Revision a07e0204 (library): Start merging master and OIT.
- 11:48 AM Revision 9e999930 (library): Start merging master and OIT.
- 11:25 AM Revision 97020807 (library): Start merging master and OIT.
- 11:07 AM Revision 61ce8e90 (library): Minor.
06/28/2018
- 11:54 PM Revision 9b94626c (library): Port some obvious stuff from OIT branch.
- 11:30 PM Revision 9ea800c6 (library): Minor.
- 11:21 PM Revision 8ac0ed3e (library): Correct the way we delay FBOs in DistortedScreen.
06/27/2018
- 11:52 PM Revision b3d1b670 (library): Minor.
- 11:51 PM Revision 1f19fba8 (library): Port the Mali flash fix to the OIT branch.
- 01:31 PM Revision 6672d895 (library): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
- The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b...
- 01:30 PM Revision 586b5fa1 (library): Port another commit from master.
- I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is...
- 01:16 PM Revision 8ebbc730 (library): Port a commit from the master branch.
- Finally properly fix the flashing on ARM Mali T880 GPU.
The flashing is caused by a 'full pipeline flush' (see DarkP... - 11:17 AM Feature #32 (Closed): Make it possible to use multiple copies of the library
- Currently, probably due to various static variables all over the place, if an app initialises too OpenGL contexts and...
- 11:15 AM Bug #31: various issues with OIT branch on Mali GPU
- The commit mentioned in the previous comment did not fix the flashes on Mali T880 completely, but now I am pretty sur...
- 11:08 AM Revision a3ddee5e (examples): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
- The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b...
- 11:08 AM Revision 2301cb2f (library): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
- The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b...
06/23/2018
- 12:07 AM Revision baa3989b (library): Revert last changes to the postprocessing FBO.
- This reverts commit 2dbed690bdbee80d9bfb22c800073855eb5d0946.
- 11:18 PM Revision f4d6114c (library): I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is still reproducible elsewhere (only in the 'postprocessed' apps though).
- This commit introduces a circular queue in case of the postprocessing FBOs - with little success though.
06/22/2018
- 10:41 PM Bug #31: various issues with OIT branch on Mali GPU
- Commit commit:9d845904 fixes this on master. Still we need to port the fix to the 'order-independent-transparency' br...
- 10:38 PM Revision 9d845904 (library): Finally properly fix the flashing on ARM Mali T880 GPU.
- The flashing is caused by a 'full pipeline flush' (see DarkPhoton, https://www.opengl.org/discussion_boards/showthrea...
06/19/2018
- 11:09 PM Revision 01b9a241 (library): Minor.
- 11:04 PM Revision 040cd18c (library): Port all the 'non-controversial' changes from order-independent-transparency branch.
- 02:45 PM Revision 5cb36838 (examples): Merging changes from order-independent-transparency branch.
- 02:41 PM Revision 6777d742 (examples): Minor
06/15/2018
06/13/2018
- 09:33 PM Revision 3f70dd29 (examples): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
- 09:33 PM Revision 85bfeb7a (library): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
06/08/2018
- 02:03 PM Revision 1440748a (examples): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
- Result: this appears to make the flashes slightly worse.
- 02:03 PM Revision 2dbed690 (library): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
- Result: this appears to make the flashes slightly worse.
- 10:21 AM Revision da692c70 (examples): Minor
06/07/2018
- 11:47 AM Revision 82890e13 (library): Minor
- 11:18 AM Bug #31: various issues with OIT branch on Mali GPU
- Questions asked:
https://www.opengl.org/discussion_boards/showthread.php/200754-Flashes-on-ARM-Mali?p=1291723
htt...
06/02/2018
06/01/2018
- 08:54 PM Revision 58ce3a2f (examples): Simplify Mali app.
- 08:41 PM Revision 4f39a7d1 (examples): Actually display the new Mali app.
- 08:19 PM Revision 29b5cd0d (examples): New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.
05/31/2018
- 12:48 PM Bug #31: various issues with OIT branch on Mali GPU
- Commit commit:2aef1f4d solves next issue which was visible only on Mali.
Still other issues exists - for example th... - 12:33 PM Revision 2aef1f4d (library): OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
- 12:29 PM Revision f05b1df0 (library): Adjustments for the 'Flag' app.
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