Activity
From 06/30/2018 to 07/29/2018
07/29/2018
- 11:00 PM Revision fe7fe83e (examples): Overhaul of the Effects3D generic test app.
- Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)
07/26/2018
- 02:32 PM Revision 9e771d06 (library): Progress with thr Glow effect - moving glow app looks ok now.
- 02:32 PM Revision 2a8ee748 (examples): Progress with thr Glow effect - moving glow app looks ok now.
07/25/2018
- 11:54 PM Revision 247d8225 (library): More progress with a more generic 'preprocess' stage of Postprocessing Effects.
- 08:43 PM Revision a13dde77 (library): Progress with a more generic 'preprocess' stage of Postprocessing Effects.
- 12:54 PM Revision 2386a081 (library): 1. Hide internalQuality inside Postprocess effects.
- 2. First step to turn markStencilAndDepth into a more generic Postprocessing 'preprocess'.
07/24/2018
07/17/2018
- 01:14 PM Revision 031fbe7a (library): Partially 'fix' Glow effect for the case when FBO_QUEUE_SIZE > 1 (come back to pre-FBO_QUEUE_SIZE level of functionality).
- Still, Glow needs to actually get implemented correctly.
07/05/2018
- 10:33 PM Revision ca4521e3 (library): Simplify Main OIT shader.
- 12:39 PM Revision 12f9e4bb (library): a mix of two changes:
- 1) remove the DistortedInputSurface interface (now every Surface is Input)
2) make the OIT SSBO self-adjustable in size
07/04/2018
- 10:30 PM Revision acb44099 (library): Make the OIT SSBO size independent of screen size.
- 10:30 PM Revision 3998dddc (examples): Make the OIT SSBO size independent of screen size.
- 01:02 PM Revision d5e053a5 (library): Remove the redundant DistortedNode.onPause()
07/03/2018
- 01:31 PM Revision bddd4b2d (examples): Add OIT to the Effects3D app.
- 01:19 PM Revision 41a85bb7 (examples): Convert everythig to GLES31 (there were some GLES30 remnants)
- 12:58 PM Bug #33 (New): Issues on PowerVR GE8100
- My HTC Desire 12 (equipped with the PowerVR GE8100 GPU, driver version 1.8) fails to compile the pass2 'build' and pa...
- 12:54 PM Feature #15: Order Independent Transparency
- Issue almost finished. Commit commit:6544040f makes non-postprocessed OIT work. Remaining stuff to be done:
1) Con... - 12:50 PM Bug #31 (Closed): various issues with OIT branch on Mali GPU
- 12:50 PM Bug #31 (Resolved): various issues with OIT branch on Mali GPU
- Finally resolve the issue. ( commit commit:6544040f makes non-postprocessed OIT work).
Still some stuff remains (... - 12:47 PM Revision 6544040f (library): Fix the fact that back-facing surfaces were invisible.
- 12:06 PM Revision 001fb991 (library): Largely fix the non-postprocessed OIT. Still, one problem remains: back-facing surfaces seem to disappear (visible in 'Cubes')
07/02/2018
- 03:02 PM Revision 86c352e0 (library): Some progress with not-postprocessed OIT.
- 03:00 PM Revision 29aba2d1 (examples): Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.
07/01/2018
- 11:21 PM Revision c1a38ba3 (library): Progress with non-postprocessed OIT.
- Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali)
- 10:07 PM Revision 5e331bc8 (library): Update the 'main' shaders for OIT.
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