Activity
From 06/22/2018 to 07/21/2018
07/17/2018
- 01:14 PM Revision 031fbe7a (library): Partially 'fix' Glow effect for the case when FBO_QUEUE_SIZE > 1 (come back to pre-FBO_QUEUE_SIZE level of functionality).
- Still, Glow needs to actually get implemented correctly.
07/05/2018
- 10:33 PM Revision ca4521e3 (library): Simplify Main OIT shader.
- 12:39 PM Revision 12f9e4bb (library): a mix of two changes:
- 1) remove the DistortedInputSurface interface (now every Surface is Input)
2) make the OIT SSBO self-adjustable in size
07/04/2018
- 10:30 PM Revision acb44099 (library): Make the OIT SSBO size independent of screen size.
- 10:30 PM Revision 3998dddc (examples): Make the OIT SSBO size independent of screen size.
- 01:02 PM Revision d5e053a5 (library): Remove the redundant DistortedNode.onPause()
07/03/2018
- 01:31 PM Revision bddd4b2d (examples): Add OIT to the Effects3D app.
- 01:19 PM Revision 41a85bb7 (examples): Convert everythig to GLES31 (there were some GLES30 remnants)
- 12:58 PM Bug #33 (New): Issues on PowerVR GE8100
- My HTC Desire 12 (equipped with the PowerVR GE8100 GPU, driver version 1.8) fails to compile the pass2 'build' and pa...
- 12:54 PM Feature #15: Order Independent Transparency
- Issue almost finished. Commit commit:6544040f makes non-postprocessed OIT work. Remaining stuff to be done:
1) Con... - 12:50 PM Bug #31 (Closed): various issues with OIT branch on Mali GPU
- 12:50 PM Bug #31 (Resolved): various issues with OIT branch on Mali GPU
- Finally resolve the issue. ( commit commit:6544040f makes non-postprocessed OIT work).
Still some stuff remains (... - 12:47 PM Revision 6544040f (library): Fix the fact that back-facing surfaces were invisible.
- 12:06 PM Revision 001fb991 (library): Largely fix the non-postprocessed OIT. Still, one problem remains: back-facing surfaces seem to disappear (visible in 'Cubes')
07/02/2018
- 03:02 PM Revision 86c352e0 (library): Some progress with not-postprocessed OIT.
- 03:00 PM Revision 29aba2d1 (examples): Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.
07/01/2018
- 11:21 PM Revision c1a38ba3 (library): Progress with non-postprocessed OIT.
- Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali)
- 10:07 PM Revision 5e331bc8 (library): Update the 'main' shaders for OIT.
06/29/2018
- 10:50 PM Revision 9c3e749e (examples): Make the Cubes App capable of testing unprocessed OIT.
- 02:51 PM Revision edea9cf3 (library): In Distorted.onCreate(), catch and re-throw exceptions, so that even is some Program fails to compile, others will still compile.
- 02:03 PM Revision c25273e0 (library): Standarize GLSL version across the whole library.
- 01:36 PM Revision a895b883 (library): Merge branch 'order-independent-transparency'
- 01:31 PM Revision a935e9db (examples): Correct a recently introduced bug.
- 01:31 PM Revision df5f8dd9 (library): Correct a recently introduced bug.
- 12:22 PM Revision 406e2f6b (library): Give users API to render OutputSerfaces and attached Nodes in either the 'normal' way of OIT way.
- 11:55 AM Revision a07e0204 (library): Start merging master and OIT.
- 11:48 AM Revision 9e999930 (library): Start merging master and OIT.
- 11:25 AM Revision 97020807 (library): Start merging master and OIT.
- 11:07 AM Revision 61ce8e90 (library): Minor.
06/28/2018
- 11:54 PM Revision 9b94626c (library): Port some obvious stuff from OIT branch.
- 11:30 PM Revision 9ea800c6 (library): Minor.
- 11:21 PM Revision 8ac0ed3e (library): Correct the way we delay FBOs in DistortedScreen.
06/27/2018
- 11:52 PM Revision b3d1b670 (library): Minor.
- 11:51 PM Revision 1f19fba8 (library): Port the Mali flash fix to the OIT branch.
- 01:31 PM Revision 6672d895 (library): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
- The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b...
- 01:30 PM Revision 586b5fa1 (library): Port another commit from master.
- I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is...
- 01:16 PM Revision 8ebbc730 (library): Port a commit from the master branch.
- Finally properly fix the flashing on ARM Mali T880 GPU.
The flashing is caused by a 'full pipeline flush' (see DarkP... - 11:17 AM Feature #32 (Closed): Make it possible to use multiple copies of the library
- Currently, probably due to various static variables all over the place, if an app initialises too OpenGL contexts and...
- 11:15 AM Bug #31: various issues with OIT branch on Mali GPU
- The commit mentioned in the previous comment did not fix the flashes on Mali T880 completely, but now I am pretty sur...
- 11:08 AM Revision a3ddee5e (examples): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
- The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b...
- 11:08 AM Revision 2301cb2f (library): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
- The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b...
06/23/2018
- 12:07 AM Revision baa3989b (library): Revert last changes to the postprocessing FBO.
- This reverts commit 2dbed690bdbee80d9bfb22c800073855eb5d0946.
- 11:18 PM Revision f4d6114c (library): I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is still reproducible elsewhere (only in the 'postprocessed' apps though).
- This commit introduces a circular queue in case of the postprocessing FBOs - with little success though.
06/22/2018
- 10:41 PM Bug #31: various issues with OIT branch on Mali GPU
- Commit commit:9d845904 fixes this on master. Still we need to port the fix to the 'order-independent-transparency' br...
- 10:38 PM Revision 9d845904 (library): Finally properly fix the flashing on ARM Mali T880 GPU.
- The flashing is caused by a 'full pipeline flush' (see DarkPhoton, https://www.opengl.org/discussion_boards/showthrea...
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