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From 04/07/2020 to 05/06/2020

05/06/2020

11:52 PM Revision 410dfc37 (examples): Convert ObjectTree to stretchless API.
Leszek Koltunski
11:36 PM Revision c50a38f9 (examples): Convert Multiblur to stretchless API.
Leszek Koltunski
11:30 PM Revision 55908771 (examples): Convert Rubik app to stretchless API.
Leszek Koltunski
11:19 PM Revision 42d910b3 (examples): Convert AroundTheWorld to stretchless API.
Leszek Koltunski
10:41 PM Revision 3bb0d218 (examples): Convert Girl to stretchless API
Leszek Koltunski
10:04 PM Revision 278a214c (examples): Convert Blur to stretchless API.
Leszek Koltunski
09:43 PM Revision 355c0a07 (examples): Convert Earth to stretchless API.
Leszek Koltunski
09:31 PM Revision ba95a70b (examples): Convert AroundTheWorld to stretchless API.
Leszek Koltunski

05/05/2020

11:32 PM Revision dcd2cd41 (examples): Convert Wind app to the stretch-less API.
Leszek Koltunski
11:18 PM Revision bdf04acf (examples): Convert Stencil app to the stretch-less API.
Leszek Koltunski
11:10 PM Revision 40122d03 (examples): Convert DifferentEffects app to the stretch-less API.
Leszek Koltunski
10:19 PM Revision f1f50ad1 (examples): Finally, after removing the calculation of the halo from the library and giving this decision to the user, we can update the Triblur app for the new MeshBase.setStretch-less API.
Leszek Koltunski
12:55 PM Revision 678c391d (examples): Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (a... Leszek Koltunski
12:55 PM Revision bb4755e2 (library): Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (a... Leszek Koltunski

05/04/2020

04:01 PM Revision b7209ffe (library): Simplify a bit the place where we got a crash once.
Leszek Koltunski

05/03/2020

11:26 PM Revision 513b2e9c (examples): A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduc... Leszek Koltunski
11:26 PM Revision 0f10a0b6 (library): A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduc... Leszek Koltunski

04/28/2020

11:07 PM Revision 8392dc7b (examples): Convert the third app, Transparency, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Leszek Koltunski
12:07 PM Revision 4867b578 (examples): Convert the second app, Flag, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Leszek Koltunski
11:28 AM Revision e3c87517 (examples): Convert the first app, Inflate, to the new MeshBase.setStretch-less API ( use VertexEffectScale instead )
Leszek Koltunski

04/27/2020

10:13 PM Revision fc286c71 (examples): fix for centers of Matrix effects.
Leszek Koltunski
09:32 PM Revision 073c140a (examples): new VertexEffectShear
Leszek Koltunski
09:32 PM Revision 00be51f0 (library): new VertexEffectShear
Leszek Koltunski
08:09 PM Revision 60da87db (examples): new VertexEffectScale
Leszek Koltunski
08:09 PM Revision a918bba1 (library): new VertexEffectScale
Leszek Koltunski
07:59 PM Revision 30d07491 (library): bugfix for VertexEffectRotate
Leszek Koltunski
03:35 PM Revision 9f34a0f6 (library): new VertexEffectRotate
Leszek Koltunski
03:35 PM Revision ad98c3cb (examples): new VertexEffectRotate
Leszek Koltunski

04/24/2020

12:18 AM Revision 4282d39a (examples): Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede t...
Leszek Koltunski
12:18 AM Revision e979d285 (library): Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede t...
Leszek Koltunski
06:25 PM Revision f482efa3 (library): Do not crash if we failed to compile some programs.
Leszek Koltunski

04/17/2020

12:08 AM Bug #33: Issues on PowerVR GE8100
Issue open: https://forums.imgtec.com/t/shader-doesnt-compile-on-fire-stick-4k/3184 Distorted Admin
11:50 PM Bug #33: Issues on PowerVR GE8100
Sadly, this also occurs on a fully updated Fire Stick 4K.
GL_VERSION : GL Version OpenGL ES 3.2 build 1.9@4893595
...
Distorted Admin

04/15/2020

09:56 PM Revision f7718354 (library): Do not allow more than 15 characters in the NAME.
Leszek Koltunski

04/13/2020

08:22 PM Revision 2fad84a7 (examples): Move to AndroidX, target API level 29.
Leszek Koltunski
08:22 PM Revision f1c2d4b0 (library): Move to AndroidX, target API level 29.
Leszek Koltunski
10:31 AM Revision b7074bc6 (library): Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.
Leszek Koltunski

04/10/2020

11:43 PM Revision e3473e86 (examples): Minor.
Leszek Koltunski
09:10 PM Revision 59e5fc3f (examples): We need to add app version to build.gradle - otherwise the resulting dex file cannot be opened by Fire Stick!
Leszek Koltunski
 

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