Activity
From 06/05/2020 to 07/04/2020
06/26/2020
- 11:45 PM Feature #59 (Closed): Add possibility to stop and restart time
- When an app is paused, we don't want all the Dynamics to keep tracking time.
Add an API apps can call to stop updat...
06/23/2020
06/21/2020
- 11:34 AM Bug #58 (Closed): Remove the Inflate vectors
- Inflate vectors take a lot of space in 'dmesh' mesh format and vertex attributes. They do not fully work with MeshJoi...
06/17/2020
06/16/2020
- 08:26 PM Revision 06ddd60d (library): Fixes for the previous commit.
- 07:37 PM Revision 061449ed (examples): Only compile the Full, Normal & OIT programs when they are actually needed.
- 07:37 PM Revision d99fcc9c (library): Only compile the Full, Normal & OIT programs when they are actually needed.
- 12:52 PM Feature #36: Mesh Importer
- We have come up with our own, Distorted Mesh ('dmesh') format.
- 12:19 PM Revision 5f35f1cb (library): Only insert the 'Mali r12' FBO queue fix if we actually are running on a Mali GPU with driver version <22. (then FBOQueue=4 - unless we manually overide this down to 1 - else, always 1)
- 10:18 AM Revision 693ecdd4 (examples): Example meshes for the MeshFile app.
06/15/2020
- 09:04 PM Feature #44 (Closed): Distorted's own Mesh file format
- Done (commit commit:5eb4cc34)
- 09:03 PM Feature #11 (Rejected): New effect: wait
- We do not need this.
- 01:48 PM Revision 7c55263f (examples): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
- Modify the Bean app to take advantage of this.
- 01:48 PM Revision 1833b0a0 (library): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
- Modify the Bean app to take advantage of this.
06/14/2020
- 06:30 PM Revision 48c88f57 (examples): Progress with the MeshFile app.
- 06:30 PM Revision 54ce4c6f (library): Progress with the MeshFile app.
- 10:30 AM Revision 8ac4c0bc (examples): Progress with the MeshFile app.
06/13/2020
- 08:28 PM Revision acad428e (examples): Reading a mesh from the .dmesh file works now.
- 08:28 PM Revision 5eb4cc34 (library): Reading a mesh from the .dmesh file works now.
- 02:52 PM Revision 1af8e143 (examples): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
- 02:52 PM Revision bc2ab8c5 (library): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
06/12/2020
- 12:33 AM Revision 71c7624f (examples): Progress with MeshFile
- 12:12 AM Revision 42aa970f (examples): Skeleton of a new App: MeshFile
- 07:30 PM Feature #44 (In Progress): Distorted's own Mesh file format
- Commit commit:22422a76 provides initial support for this.
06/11/2020
- 03:03 PM Revision 22422a76 (library): Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).
- Untested!
06/10/2020
- 12:24 PM Revision 304cdff5 (examples): new app icons; skeleton of reading/write a Mesh from/to a file.
- 12:24 PM Revision 10836924 (library): new app icons; skeleton of reading/write a Mesh from/to a file.
06/09/2020
- 10:46 PM Revision 22d3c4b4 (library): - Decrease FBO queue size to 3
- - do clean the output surface even if it doesn't have any children (in renderChildren)
- 07:18 PM Revision b8f8ef5c (library): New option to display current frame number in the upper-left corner of a DistortedScreen.
06/07/2020
- 08:42 PM Revision 8e3b71e2 (library): More progreess porting RubikCube.
- 01:41 PM Revision ba984444 (examples): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
- 01:41 PM Revision e0343804 (library): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
06/06/2020
- 11:28 PM Revision 96877ab4 (library): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
- 09:31 PM Revision 96345c94 (examples): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 09:31 PM Revision dbe3079d (library): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 04:58 PM Revision 93aa7e5a (library): Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.
06/05/2020
- 12:17 AM Revision 9cbe58b0 (examples): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 12:17 AM Revision 26671ef8 (library): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 08:29 PM Revision 51e08404 (examples): Progress with SingleMesh (texture maps)
- 12:55 PM Revision 5acaa863 (examples): Progres with SingleMesh
- 12:34 PM Revision 758729b5 (examples): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
- 12:34 PM Revision f45e4279 (library): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
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