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From 07/10/2020 to 08/08/2020

08/06/2020

11:50 PM Revision 62c869ad (library): Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector. Leszek Koltunski

08/02/2020

10:41 PM Revision be42e989 (library): Fix modifications of normals in VertexEffectScale and VertexEffectShear.
Leszek Koltunski

08/01/2020

09:37 PM Revision 9f28e9b6 (library): Progress with the Dino.
Leszek Koltunski

07/30/2020

03:18 PM Revision c1fa9e3c (library): When blurring or glowing, we need to CLAMP_TO_EDGE the texture - otherwise part of the blur or glow could appear on the other end of the texture.
Leszek Koltunski
10:38 AM Revision bf2e8f97 (examples): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
Leszek Koltunski
10:38 AM Revision 4db11f0c (library): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
Leszek Koltunski

07/28/2020

11:14 PM Revision 5fa528a6 (library): Correct Inflate vectors in Triangles mesh
Leszek Koltunski
10:46 PM Revision aa6e92f2 (library): Improve debugging in DistortedScreen
Leszek Koltunski

07/22/2020

10:09 PM Revision 22f537a5 (library): Correct a subtle bug iin Framebuffer: in recreate(), we need to mark the FBOs as deleted on GPU; otherwise later we might delete them - and when we do, they might belong to another Framebuffer already!
Leszek Koltunski
09:53 AM Revision c0f27889 (examples): We need to pause an Activity in the following way:
1) Activity.onPause()
2) View.onPause()
3) Library.onPause()
otherwise sometimes there are artifacts when pausing!
Leszek Koltunski

07/20/2020

08:47 PM Revision 8376b7d1 (library): Fix the fact that Distort was rotating normals outside of its region!
Leszek Koltunski
07:42 PM Revision fd836a41 (library): Fix the fact that the Normal and OIT programs would not work after a period of being paused.
Leszek Koltunski
05:57 PM Revision 099d8f8b (examples): Make the MeshFile app survive a period of being paused.
Leszek Koltunski
05:11 PM Revision 246d021c (library): 1) rename DistortedTexture's setColor to setColorARGB
2) fix the Wiind app to take into account paused time
3) fix the Dynamic so that if a single Dynamic is used more tha...
Leszek Koltunski
05:11 PM Revision e50e7ba7 (examples): 1) rename DistortedTexture's setColor to setColorARGB
2) fix the Wiind app to take into account paused time
3) fix the Dynamic so that if a single Dynamic is used more tha...
Leszek Koltunski
12:26 PM Revision 52e8e76a (examples): Before somehow the Dynamics sometimes tolerated not being reset to beginning before next use. New version doesn't - correct that in two apps.
Leszek Koltunski
12:01 PM Revision 0bff397a (library): Fixes for pausing and restarting.
Leszek Koltunski

07/18/2020

10:39 PM Revision d5e134f2 (examples): Fixes for pausing and restarting.
Leszek Koltunski
10:39 PM Revision 0273ef2a (library): Fixes for pausing and restarting.
Leszek Koltunski
 

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