Activity
From 07/22/2020 to 08/20/2020
08/20/2020
08/19/2020
- 08:06 PM Revision 97755c02 (library): Move the 'effect association' part of MeshBase to a separate class.
- 01:31 PM Revision 0bd9f644 (library): Introduce an UBO to the vertex shader holding info about mesh effect associations.
08/14/2020
- 01:46 PM Revision 01c4332c (examples): Progress with the MeshFile app: new icon
- 12:10 PM Revision 8aece7f2 (examples): Progress with the MeshFile app.
08/13/2020
- 10:40 PM Revision 39b925d5 (examples): Progress with the MeshFile app: disappear works now.
- 10:00 PM Revision 524e4fe7 (library): Progress with the MeshFile app.
- 10:00 PM Revision 7198e5c9 (examples): Progress with the MeshFile app.
- 02:00 PM Revision 16b336db (examples): Add a 'Scale' seekBar to the MeshFile app.
- 01:35 PM Revision 8bf89617 (examples): New effect VertexEffectDisappear
- 01:35 PM Revision f0d1f003 (library): New effect VertexEffectDisappear
08/12/2020
08/11/2020
- 10:52 PM Revision c9b0d31e (examples): We have the new Object - the Dino - so up the version to 1.4.0.
- 08:33 PM Revision a5ef195e (examples): Add the Dino dmesh file.
08/06/2020
- 11:50 PM Revision 62c869ad (library): Fix normals in case of MatrixEffectScale / Shear.
- Fix displaying the normal vector.
08/02/2020
08/01/2020
07/30/2020
- 03:18 PM Revision c1fa9e3c (library): When blurring or glowing, we need to CLAMP_TO_EDGE the texture - otherwise part of the blur or glow could appear on the other end of the texture.
- 10:38 AM Revision bf2e8f97 (examples): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
- 10:38 AM Revision 4db11f0c (library): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
07/28/2020
- 11:14 PM Revision 5fa528a6 (library): Correct Inflate vectors in Triangles mesh
- 10:46 PM Revision aa6e92f2 (library): Improve debugging in DistortedScreen
07/22/2020
- 10:09 PM Revision 22f537a5 (library): Correct a subtle bug iin Framebuffer: in recreate(), we need to mark the FBOs as deleted on GPU; otherwise later we might delete them - and when we do, they might belong to another Framebuffer already!
- 09:53 AM Revision c0f27889 (examples): We need to pause an Activity in the following way:
- 1) Activity.onPause()
2) View.onPause()
3) Library.onPause()
otherwise sometimes there are artifacts when pausing!
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