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From 07/25/2020 to 08/23/2020

08/23/2020

11:35 PM Feature #26: Use SSBO for storing effect arrays
Next commits (done 2020-08-19 till 2020-08-23) introduce changes that permit easy introduction of an UBO (or an SSBO)... Leszek Koltunski
11:29 PM Revision 9becf30e (library): Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.
Leszek Koltunski
12:00 PM Revision 24804c15 (library): Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
The point: ivec4s are always packed tightly in UBOs (which is going to be the next step) Leszek Koltunski
11:25 AM Revision 41b3ada0 (library): Simplify AssociationUniformBlock
Leszek Koltunski

08/21/2020

11:28 AM Revision a81e5cf7 (library): Bugfix.
Leszek Koltunski
11:27 AM Revision 6b234228 (library): Merge branch 'effects-ubo'
# Conflicts:
# src/main/java/org/distorted/library/mesh/AssociationUniformBlock.java
Leszek Koltunski
10:52 AM Revision 35e7d841 (library): Bugfix.
Leszek Koltunski
10:38 AM Revision 53873b84 (library): Bugfix.
Leszek Koltunski

08/20/2020

12:05 AM Revision b187afac (library): Bugfixes.
Leszek Koltunski
11:29 PM Revision 96e3b88a (library): Introducing UBO to Effect Queues: step 1.
Leszek Koltunski

08/19/2020

08:06 PM Revision 97755c02 (library): Move the 'effect association' part of MeshBase to a separate class.
Leszek Koltunski
02:57 PM Feature #26 (In Progress): Use SSBO for storing effect arrays
First step done: commit commit:0bd9f644 introduces an UBO that encapsulates the Effect Associations in the Mesh.
N...
Leszek Koltunski
01:31 PM Revision 0bd9f644 (library): Introduce an UBO to the vertex shader holding info about mesh effect associations.
Leszek Koltunski

08/14/2020

01:46 PM Revision 01c4332c (examples): Progress with the MeshFile app: new icon
Leszek Koltunski
12:10 PM Revision 8aece7f2 (examples): Progress with the MeshFile app.
Leszek Koltunski

08/13/2020

10:40 PM Revision 39b925d5 (examples): Progress with the MeshFile app: disappear works now.
Leszek Koltunski
10:00 PM Revision 524e4fe7 (library): Progress with the MeshFile app.
Leszek Koltunski
10:00 PM Revision 7198e5c9 (examples): Progress with the MeshFile app.
Leszek Koltunski
02:00 PM Revision 16b336db (examples): Add a 'Scale' seekBar to the MeshFile app.
Leszek Koltunski
01:35 PM Revision 8bf89617 (examples): New effect VertexEffectDisappear
Leszek Koltunski
01:35 PM Revision f0d1f003 (library): New effect VertexEffectDisappear
Leszek Koltunski

08/12/2020

09:53 AM Revision fdb60725 (library): Correct an issue shown by Crashlytics: sometimes it would crash in the library in InternalOutputSurface.setAsOutput() when trying to 'read from null array' mFBOH[].
Leszek Koltunski

08/11/2020

10:52 PM Revision c9b0d31e (examples): We have the new Object - the Dino - so up the version to 1.4.0.
Leszek Koltunski
08:33 PM Revision a5ef195e (examples): Add the Dino dmesh file.
Leszek Koltunski

08/06/2020

11:50 PM Revision 62c869ad (library): Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector. Leszek Koltunski

08/02/2020

10:41 PM Revision be42e989 (library): Fix modifications of normals in VertexEffectScale and VertexEffectShear.
Leszek Koltunski

08/01/2020

09:37 PM Revision 9f28e9b6 (library): Progress with the Dino.
Leszek Koltunski

07/30/2020

03:18 PM Revision c1fa9e3c (library): When blurring or glowing, we need to CLAMP_TO_EDGE the texture - otherwise part of the blur or glow could appear on the other end of the texture.
Leszek Koltunski
10:38 AM Revision bf2e8f97 (examples): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
Leszek Koltunski
10:38 AM Revision 4db11f0c (library): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
Leszek Koltunski

07/28/2020

11:14 PM Revision 5fa528a6 (library): Correct Inflate vectors in Triangles mesh
Leszek Koltunski
10:46 PM Revision aa6e92f2 (library): Improve debugging in DistortedScreen
Leszek Koltunski
 

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