Activity
From 07/27/2020 to 08/25/2020
08/25/2020
- 05:48 PM Revision 45d530fc (library): Update all the dmeshes to versions 2. Add the Dino dmesh.
- 05:48 PM Revision 81c7daef (examples): Update all the dmeshes to versions 2. Add the Dino dmesh.
- 04:39 PM Revision a2878a67 (library): Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
08/23/2020
- 11:35 PM Feature #26: Use SSBO for storing effect arrays
- Next commits (done 2020-08-19 till 2020-08-23) introduce changes that permit easy introduction of an UBO (or an SSBO)...
- 11:29 PM Revision 9becf30e (library): Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.
- 12:00 PM Revision 24804c15 (library): Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
- The point: ivec4s are always packed tightly in UBOs (which is going to be the next step)
- 11:25 AM Revision 41b3ada0 (library): Simplify AssociationUniformBlock
08/21/2020
- 11:28 AM Revision a81e5cf7 (library): Bugfix.
- 11:27 AM Revision 6b234228 (library): Merge branch 'effects-ubo'
- # Conflicts:
# src/main/java/org/distorted/library/mesh/AssociationUniformBlock.java - 10:52 AM Revision 35e7d841 (library): Bugfix.
- 10:38 AM Revision 53873b84 (library): Bugfix.
08/20/2020
- 12:05 AM Revision b187afac (library): Bugfixes.
- 11:29 PM Revision 96e3b88a (library): Introducing UBO to Effect Queues: step 1.
08/19/2020
- 08:06 PM Revision 97755c02 (library): Move the 'effect association' part of MeshBase to a separate class.
- 02:57 PM Feature #26 (In Progress): Use SSBO for storing effect arrays
- First step done: commit commit:0bd9f644 introduces an UBO that encapsulates the Effect Associations in the Mesh.
N... - 01:31 PM Revision 0bd9f644 (library): Introduce an UBO to the vertex shader holding info about mesh effect associations.
08/14/2020
- 01:46 PM Revision 01c4332c (examples): Progress with the MeshFile app: new icon
- 12:10 PM Revision 8aece7f2 (examples): Progress with the MeshFile app.
08/13/2020
- 10:40 PM Revision 39b925d5 (examples): Progress with the MeshFile app: disappear works now.
- 10:00 PM Revision 7198e5c9 (examples): Progress with the MeshFile app.
- 10:00 PM Revision 524e4fe7 (library): Progress with the MeshFile app.
- 02:00 PM Revision 16b336db (examples): Add a 'Scale' seekBar to the MeshFile app.
- 01:35 PM Revision 8bf89617 (examples): New effect VertexEffectDisappear
- 01:35 PM Revision f0d1f003 (library): New effect VertexEffectDisappear
08/12/2020
08/11/2020
- 10:52 PM Revision c9b0d31e (examples): We have the new Object - the Dino - so up the version to 1.4.0.
- 08:33 PM Revision a5ef195e (examples): Add the Dino dmesh file.
08/06/2020
- 11:50 PM Revision 62c869ad (library): Fix normals in case of MatrixEffectScale / Shear.
- Fix displaying the normal vector.
08/02/2020
08/01/2020
07/30/2020
- 03:18 PM Revision c1fa9e3c (library): When blurring or glowing, we need to CLAMP_TO_EDGE the texture - otherwise part of the blur or glow could appear on the other end of the texture.
- 10:38 AM Revision bf2e8f97 (examples): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
- 10:38 AM Revision 4db11f0c (library): Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
07/28/2020
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