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From 11/18/2020 to 12/17/2020

12/16/2020

09:15 PM Revision 72ef21f7 (library): Cleanups
Leszek Koltunski
02:31 PM Revision f7936f2f (examples): Rex Cube - new mesh, textures and icon.
Leszek Koltunski

12/11/2020

09:25 PM Revision 63fb0859 (examples): Fixes for the Rex Cube (mostly works now)
Leszek Koltunski
09:25 PM Revision c8484d73 (library): Fixes for the Rex Cube (mostly works now)
Leszek Koltunski
10:28 AM Revision 7cd30f7c (examples): Fixes for the Rex Cube (still doesn't work)
Leszek Koltunski

12/08/2020

10:46 PM Revision 1c41c4c9 (examples): Improve the Ivy mesh.
Leszek Koltunski

12/03/2020

04:03 PM Bug #61 (New): Z-fighting when blurring a flat surface
1. go to the 'Generic' app
2. add a 1x1 Rectangle Mesh
3. add a Postprocess Effect (for example Blur)
4. rotate th...
Leszek Koltunski
01:51 PM Revision c02f32f7 (library): Bugfix: fix a long-standing bug where switching on normal vector drawing would interfere with transparency.
Leszek Koltunski

12/02/2020

02:27 PM Revision 457bd08e (library): Bugfix: always normalize the normal vector after modifying it, otherwise the next effect might not work correctly (Distort!)
Leszek Koltunski

12/01/2020

10:46 PM Revision 0c8e26ea (library): Bugfix: we initially need to set the maxTextureSize to MAX_INT, because otherwise early (i.e. before a call to onSurfaceCreated) calls to setTexture() will fail.
Leszek Koltunski

11/30/2020

09:09 PM Feature #32 (Closed): Make it possible to use multiple copies of the library
A series of commits over the last 3 weeks adds support for spawning a series of new Activities and using the Library ... Leszek Koltunski

11/29/2020

09:55 PM Revision 3bbe4d67 (library): Put new things to the StackFrame.
Leszek Koltunski

11/28/2020

11:37 PM Revision 3543a3cf (library): Put new things to the StackFrame.
Leszek Koltunski

11/26/2020

11:03 AM Revision d4d1958a (library): Minor.
Leszek Koltunski
10:29 AM Revision 43814a57 (library): Fix the fact that the static DistortedEffects.mAllQueues was global, shared between all Activities.
Completely replace this mechanism with a non-static list of links from a VertexEffect to all VertexEffectQueues this ... Leszek Koltunski

11/25/2020

09:19 AM Revision 728a7820 (library): Fix the fact that we would keep adding new InternalBuffers to the 'Done' list - split 'invalidate()' and 'recreate()' to two separate actions!
Leszek Koltunski
 

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