Activity
From 11/26/2020 to 12/25/2020
12/16/2020
- 09:15 PM Revision 72ef21f7 (library): Cleanups
- 02:31 PM Revision f7936f2f (examples): Rex Cube - new mesh, textures and icon.
12/11/2020
- 09:25 PM Revision 63fb0859 (examples): Fixes for the Rex Cube (mostly works now)
- 09:25 PM Revision c8484d73 (library): Fixes for the Rex Cube (mostly works now)
- 10:28 AM Revision 7cd30f7c (examples): Fixes for the Rex Cube (still doesn't work)
12/08/2020
12/03/2020
- 04:03 PM Bug #61 (New): Z-fighting when blurring a flat surface
- 1. go to the 'Generic' app
2. add a 1x1 Rectangle Mesh
3. add a Postprocess Effect (for example Blur)
4. rotate th... - 01:51 PM Revision c02f32f7 (library): Bugfix: fix a long-standing bug where switching on normal vector drawing would interfere with transparency.
12/02/2020
12/01/2020
11/30/2020
- 09:09 PM Feature #32 (Closed): Make it possible to use multiple copies of the library
- A series of commits over the last 3 weeks adds support for spawning a series of new Activities and using the Library ...
11/29/2020
11/28/2020
11/26/2020
- 11:03 AM Revision d4d1958a (library): Minor.
- 10:29 AM Revision 43814a57 (library): Fix the fact that the static DistortedEffects.mAllQueues was global, shared between all Activities.
- Completely replace this mechanism with a non-static list of links from a VertexEffect to all VertexEffectQueues this ...
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