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From 12/13/2020 to 01/11/2021

01/10/2021

11:26 PM Revision 43b28f5b (library): Minor.
Leszek Koltunski
01:01 PM Revision 3ac42a4c (library): Properly initialize DynamicQuat.
Leszek Koltunski
11:25 AM Feature #26 (Closed): Use SSBO for storing effect arrays
Leszek Koltunski
11:25 AM Feature #26: Use SSBO for storing effect arrays
Commit commit:de77a6c5 introduces another UBO to store the last part of vertex and fragment uniforms whose number was... Leszek Koltunski

01/09/2021

12:05 AM Revision 6979a0e0 (examples): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Leszek Koltunski
12:05 AM Revision 8f011621 (library): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Leszek Koltunski
11:49 PM Revision de77a6c5 (library): Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.
Leszek Koltunski

01/08/2021

06:26 PM Feature #26: Use SSBO for storing effect arrays
Last commits convert integer part of the EffectQueues to UBOs.
The last thing is to convert the float part.
Leszek Koltunski
04:19 PM Bug #62 (Closed): OutOfMemory
Leszek Koltunski
04:18 PM Bug #62: OutOfMemory
Commit commit:fb001aff fixes two more problems with leaking memory. It should be fine now. Leszek Koltunski
01:21 AM Bug #62 (In Progress): OutOfMemory
Commit commit:8b36dabf fixes the major part of this.
Still one more leak remains - another Uniform Buffer has to ...
Leszek Koltunski
04:08 PM Revision 431929cf (examples): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
04:08 PM Revision fb001aff (library): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
01:18 AM Revision 8b36dabf (library): Plug a major memory leak.
Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues. Leszek Koltunski

01/07/2021

04:08 PM Revision 78ff6ea9 (library): Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters. Leszek Koltunski
04:00 PM Revision 42ec9110 (examples): Fixes for Deform and Moving Effects.
Leszek Koltunski
12:51 PM Bug #62 (Closed): OutOfMemory
The 'Memory' app, when run for some time, crashes with an 'OutOfMeory' exception. Leszek Koltunski

12/31/2020

09:58 PM Revision e0838536 (examples): Progress with the Kilominx - rotations.
Leszek Koltunski

12/28/2020

10:53 PM Revision fe032f52 (examples): New shape: Kilominx corner.
Leszek Koltunski

12/16/2020

09:15 PM Revision 72ef21f7 (library): Cleanups
Leszek Koltunski
02:31 PM Revision f7936f2f (examples): Rex Cube - new mesh, textures and icon.
Leszek Koltunski
 

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