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From 01/12/2021 to 02/10/2021
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- 12:31 PM Bug #63: Adreno 510: problems with UBO in fragment shader
- For now, the issue worked around by removing the UBO from the fragment shader:
Commit commit:2b7d2abb - 12:30 PM Bug #63: Adreno 510: problems with UBO in fragment shader
- Question in OpenGL forum:
https://community.khronos.org/t/adreno-510-gpu-deadlock-would-occur-when-trying-to-use-u... - 12:29 PM Bug #63 (New): Adreno 510: problems with UBO in fragment shader
- As soon as I added an UBO in the fragment shader ( commit:78ff6ea9 and commit:de77a6c5 ) everything started crashing ...
- 12:22 PM Revision 736a0b00 (examples): We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.
- 12:21 PM Revision 2b7d2abb (library): Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.
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