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From 12/15/2020 to 01/13/2021
01/13/2021
- 12:31 PM Bug #63: Adreno 510: problems with UBO in fragment shader
- For now, the issue worked around by removing the UBO from the fragment shader:
Commit commit:2b7d2abb - 12:30 PM Bug #63: Adreno 510: problems with UBO in fragment shader
- Question in OpenGL forum:
https://community.khronos.org/t/adreno-510-gpu-deadlock-would-occur-when-trying-to-use-u... - 12:29 PM Bug #63 (New): Adreno 510: problems with UBO in fragment shader
- As soon as I added an UBO in the fragment shader ( commit:78ff6ea9 and commit:de77a6c5 ) everything started crashing ...
01/10/2021
- 11:25 AM Feature #26 (Closed): Use SSBO for storing effect arrays
- 11:25 AM Feature #26: Use SSBO for storing effect arrays
- Commit commit:de77a6c5 introduces another UBO to store the last part of vertex and fragment uniforms whose number was...
01/08/2021
- 06:26 PM Feature #26: Use SSBO for storing effect arrays
- Last commits convert integer part of the EffectQueues to UBOs.
The last thing is to convert the float part. - 04:19 PM Bug #62 (Closed): OutOfMemory
- 04:18 PM Bug #62: OutOfMemory
- Commit commit:fb001aff fixes two more problems with leaking memory. It should be fine now.
- 01:21 AM Bug #62 (In Progress): OutOfMemory
- Commit commit:8b36dabf fixes the major part of this.
Still one more leak remains - another Uniform Buffer has to ...
01/07/2021
- 12:51 PM Bug #62 (Closed): OutOfMemory
- The 'Memory' app, when run for some time, crashes with an 'OutOfMeory' exception.
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