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From 12/15/2020 to 01/13/2021

01/13/2021

12:31 PM Bug #63: Adreno 510: problems with UBO in fragment shader
For now, the issue worked around by removing the UBO from the fragment shader:
Commit commit:2b7d2abb
Leszek Koltunski
12:30 PM Bug #63: Adreno 510: problems with UBO in fragment shader
Question in OpenGL forum:
https://community.khronos.org/t/adreno-510-gpu-deadlock-would-occur-when-trying-to-use-u...
Leszek Koltunski
12:29 PM Bug #63 (New): Adreno 510: problems with UBO in fragment shader
As soon as I added an UBO in the fragment shader ( commit:78ff6ea9 and commit:de77a6c5 ) everything started crashing ... Leszek Koltunski

01/10/2021

11:25 AM Feature #26 (Closed): Use SSBO for storing effect arrays
Leszek Koltunski
11:25 AM Feature #26: Use SSBO for storing effect arrays
Commit commit:de77a6c5 introduces another UBO to store the last part of vertex and fragment uniforms whose number was... Leszek Koltunski

01/08/2021

06:26 PM Feature #26: Use SSBO for storing effect arrays
Last commits convert integer part of the EffectQueues to UBOs.
The last thing is to convert the float part.
Leszek Koltunski
04:19 PM Bug #62 (Closed): OutOfMemory
Leszek Koltunski
04:18 PM Bug #62: OutOfMemory
Commit commit:fb001aff fixes two more problems with leaking memory. It should be fine now. Leszek Koltunski
01:21 AM Bug #62 (In Progress): OutOfMemory
Commit commit:8b36dabf fixes the major part of this.
Still one more leak remains - another Uniform Buffer has to ...
Leszek Koltunski

01/07/2021

12:51 PM Bug #62 (Closed): OutOfMemory
The 'Memory' app, when run for some time, crashes with an 'OutOfMeory' exception. Leszek Koltunski
 

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