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From 12/20/2020 to 01/18/2021
01/13/2021
- 12:31 PM Bug #63: Adreno 510: problems with UBO in fragment shader
 - For now, the issue worked around by removing the UBO from the fragment shader:
Commit commit:2b7d2abb - 12:30 PM Bug #63: Adreno 510: problems with UBO in fragment shader
 - Question in OpenGL forum:
https://community.khronos.org/t/adreno-510-gpu-deadlock-would-occur-when-trying-to-use-u... - 12:29 PM Bug #63 (New): Adreno 510: problems with UBO in fragment shader
 - As soon as I added an UBO in the fragment shader ( commit:78ff6ea9 and commit:de77a6c5 ) everything started crashing ...
 
01/10/2021
- 11:25 AM Feature #26 (Closed): Use SSBO for storing effect arrays
 - 11:25 AM Feature #26: Use SSBO for storing effect arrays
 - Commit commit:de77a6c5 introduces another UBO to store the last part of vertex and fragment uniforms whose number was...
 
01/08/2021
- 06:26 PM Feature #26: Use SSBO for storing effect arrays
 - Last commits convert integer part of the EffectQueues to UBOs. 
The last thing is to convert the float part. - 04:19 PM Bug #62 (Closed): OutOfMemory
 - 04:18 PM Bug #62: OutOfMemory
 - Commit commit:fb001aff fixes two more problems with leaking memory. It should be fine now.
 - 01:21 AM Bug #62 (In Progress): OutOfMemory
 - Commit commit:8b36dabf fixes the major part of this. 
Still one more leak remains - another Uniform Buffer has to ... 
01/07/2021
- 12:51 PM Bug #62 (Closed): OutOfMemory
 - The 'Memory' app, when run for some time, crashes with an 'OutOfMeory' exception.
 
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