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From 01/03/2021 to 02/01/2021

01/27/2021

01:56 PM Revision 2acab35b (library): Progress with Megaminx.
Leszek Koltunski

01/26/2021

09:35 AM Revision 6d020cb6 (examples): Progress with Megaminx.
Leszek Koltunski

01/19/2021

04:17 PM Revision b3d28a81 (examples): Beginnings of Megaminx & Gigaminx
Leszek Koltunski

01/13/2021

12:31 PM Bug #63: Adreno 510: problems with UBO in fragment shader
For now, the issue worked around by removing the UBO from the fragment shader:
Commit commit:2b7d2abb
Leszek Koltunski
12:30 PM Bug #63: Adreno 510: problems with UBO in fragment shader
Question in OpenGL forum:
https://community.khronos.org/t/adreno-510-gpu-deadlock-would-occur-when-trying-to-use-u...
Leszek Koltunski
12:29 PM Bug #63 (New): Adreno 510: problems with UBO in fragment shader
As soon as I added an UBO in the fragment shader ( commit:78ff6ea9 and commit:de77a6c5 ) everything started crashing ... Leszek Koltunski
12:22 PM Revision 736a0b00 (examples): We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.
Leszek Koltunski
12:21 PM Revision 2b7d2abb (library): Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.
Leszek Koltunski

01/10/2021

11:26 PM Revision 43b28f5b (library): Minor.
Leszek Koltunski
01:01 PM Revision 3ac42a4c (library): Properly initialize DynamicQuat.
Leszek Koltunski
11:25 AM Feature #26 (Closed): Use SSBO for storing effect arrays
Leszek Koltunski
11:25 AM Feature #26: Use SSBO for storing effect arrays
Commit commit:de77a6c5 introduces another UBO to store the last part of vertex and fragment uniforms whose number was... Leszek Koltunski

01/09/2021

12:05 AM Revision 6979a0e0 (examples): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Leszek Koltunski
12:05 AM Revision 8f011621 (library): Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)
Leszek Koltunski
11:49 PM Revision de77a6c5 (library): Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.
Leszek Koltunski

01/08/2021

06:26 PM Feature #26: Use SSBO for storing effect arrays
Last commits convert integer part of the EffectQueues to UBOs.
The last thing is to convert the float part.
Leszek Koltunski
04:19 PM Bug #62 (Closed): OutOfMemory
Leszek Koltunski
04:18 PM Bug #62: OutOfMemory
Commit commit:fb001aff fixes two more problems with leaking memory. It should be fine now. Leszek Koltunski
01:21 AM Bug #62 (In Progress): OutOfMemory
Commit commit:8b36dabf fixes the major part of this.
Still one more leak remains - another Uniform Buffer has to ...
Leszek Koltunski
04:08 PM Revision 431929cf (examples): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
04:08 PM Revision fb001aff (library): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
01:18 AM Revision 8b36dabf (library): Plug a major memory leak.
Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues. Leszek Koltunski

01/07/2021

04:08 PM Revision 78ff6ea9 (library): Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters. Leszek Koltunski
04:00 PM Revision 42ec9110 (examples): Fixes for Deform and Moving Effects.
Leszek Koltunski
12:51 PM Bug #62 (Closed): OutOfMemory
The 'Memory' app, when run for some time, crashes with an 'OutOfMeory' exception. Leszek Koltunski
 

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