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examples / build.gradle @ 9df01f21

# Date Author Comment
2fad84a7 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

59e5fc3f 04/10/2020 09:10 PM Leszek Koltunski

We need to add app version to build.gradle - otherwise the resulting dex file cannot be opened by Fire Stick!

fe7fe83e 07/29/2018 11:00 PM Leszek Koltunski

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

e72c53e5 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

a635eef9 04/25/2018 02:17 PM Leszek Koltunski

Order Independent Transparency: some progress

be169c10 04/17/2018 09:07 PM Leszek Koltunski

Minor.

d63d5b6b 02/21/2018 12:10 AM Leszek Koltunski

Minor

5b518f0a 02/20/2018 01:45 PM Leszek Koltunski

Remove buildToolsVersion

5ac76be9 03/05/2017 11:46 PM Leszek Koltunski

1. Move to Gradle 25.0.0
2. Bugfix in DistortedNode

e3efd628 12/02/2016 12:31 AM Leszek Koltunski

Fix the 'Save' app on Android API >=23 (we need to explicitly ask for write permission)

e0252f08 10/09/2016 10:42 PM Leszek Koltunski

Shades of the WAVE effect (almost!) working.

9f5eba09 08/24/2016 09:31 PM Leszek Koltunski

Correct an important bug in the vertex shader.

b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers from 'round-off error': then a+1.0 = 1.0 (sic!) thus b = 1/0 !.

Correct way: b = 1.0 / ( a - (sign(a)-1.0) )

862fcd79 06/07/2016 11:03 PM Leszek Koltunski

New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)

5068fa06 05/25/2016 08:12 PM Leszek Koltunski

Initial commit

427ab7bf 05/25/2016 07:56 PM Leszek Koltunski

Initial commit