Beginnings of the GLOW unit test.
Beginnings of Stencil App.
Transform Feedback Example.
Beginnings of the 'Multiblur' app.
Manifest: require OpenGL ES 3.0.
New 'Blur' App. Actual BLUR effect, of course, does not work.
First attempt at the 'Mirror' app.
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
Fix the 'Save' app on Android API >=23 (we need to explicitly ask for write permission)
New app: Around The World (beginnings)
Rename Effects2D to EffectQueue
Beginnings of the 'Wind' app.
Beginnings of a new example app - a waving flag.
No actual waving yet!
Combine Fragment3D and Vertex3D apps into one.
Fix the 'Macroblock' app.
New Fragment3D app.
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Progress with Save app.
Beginnings of support for the 'Save' app.
New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)
Initial commit