Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
Also corresponding changes in applications.
Convert the first few Apps to the new Effect API.
Progress with support for Effect classes.
Change of names.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Around The World pretty much finished!
Around The World: implement blackness
Improve Around The World
Progress with Around The World
progress with Around the World
Around the World: setRace
New app: Around The World (beginnings)