Rename MeshObject to MeshBase.
Fully move the Meshes to their own package.
Make the Cubes App capable of testing unprocessed OIT.
Progress with support for Effect classes.
Progress with any depth MeshCubes.
Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
Major:
1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...
rename all the 'grid' variables to 'mesh'.
Rename Grid to Mesh
Fix a lot of Lint warnings in the apps.
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Rename various classes; fix a bug in Around the World.
Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.
Minor
Tidy up 'Cubes' app
Revert the Cubes App.
some improvements for the way we test DistortedObjects.
Add License
Initial commit