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examples / src / main / java / org / distorted / examples / effectqueue / EffectQueueSurfaceView.java @ b0ebdf5e

# Date Author Comment
6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

758303a3 11/07/2016 11:09 PM Leszek Koltunski

Rename Effects2D to EffectQueue