Small API simplification.
Progress with the last 2 APPs.
Further progress with Apps.
Progress with support for Effect classes.
Progress with any depth MeshCubes.
Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)
Use Transform Feedback to (optionally) display the Normal vectors.
Major:
1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...
Fix the Effects3D regression.
Some progress with fixing the efects3D regression. Not done yet.
Change the the render() API!
THis introduces some regressions with the Effects3D app.
Correct a bug in Effects3D.
Improvements for the 'Cubes' and 'Effects3D' apps.
rename all the 'grid' variables to 'mesh'.
Rename Grid to Mesh
New DistortedProgram class.
Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.
Fix a lot of Lint warnings in the apps.
Change of names.
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Rename various classes; fix a bug in Around the World.
More fixes for the recent API change.
Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.
Correct Bean
Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
Make the effect Center be always 3D.
Unify Effects3D and Matrix3D (still incomplete!)
Effects3D: improvements
Effects3D: can remove arbitrary effect
Progress with Effects3D
Effects3D: beginnings of support for removing arbitrary effect
Minor
Correct one more issue with computation of WAVE.
Slight improvement for Effects3D
Combine Fragment3D and Vertex3D apps into one.
Rename Effects3D to Matrix3D
Add License
Initial commit