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examples / src / main / java / org / distorted / examples / effects3d / Effects3DRenderer.java @ fe59d375

# Date Author Comment
fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

bfcf419a 01/19/2017 01:37 PM Leszek Koltunski

Improvements for the 'Cubes' and 'Effects3D' apps.

7fca6741 01/03/2017 09:59 PM Leszek Koltunski

rename all the 'grid' variables to 'mesh'.

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

392e16fd 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

4f8ca8ff 11/04/2016 11:20 AM Leszek Koltunski

Tidy up the 'Effects3D'

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D

59bbb86a 06/21/2016 01:02 PM Leszek Koltunski

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

7589635e 06/16/2016 12:44 AM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.

08eabc44 06/15/2016 12:05 PM Leszek Koltunski

move data types, like FlatND and InterpolatorND, to a separate package.

bc0a685b 06/14/2016 10:08 PM Leszek Koltunski

Add License

a8c3ada7 06/10/2016 11:30 AM Leszek Koltunski

Improve aborting Effects.

95593730 06/10/2016 01:03 AM Leszek Koltunski

Introduce ENUM EffectTypes

89a0d841 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

ed1c0b33 06/02/2016 03:47 PM Leszek Koltunski

Switch to sending a Context (rather than a GLSurfaceView) to the library.

5068fa06 05/25/2016 08:12 PM Leszek Koltunski

Initial commit